I just did some figuring with the origional FL guns. They r outa thier minds!!! but with the new info i got from FLStat, I'm now gonna give specs on my gun ideas

Ok here is the formula for guns. . . .

you take your shield damage and armor damage and add them together, then you multiply that number by your refire rate.

here is actual formula. . . hull + shield * refire rate = gr(gunrating)

now for energy is a lil simple, but i did it like this. . .

energy. = the average of FL energy use for guns in that class

I'm gonna post an example. . . I was/might gonna use these classes of guns in my or another's mod.

Here goes

"Megablaster series" laser weapons

These weapons have a weapon distance of 800 and they have a weapon projectile speed of 800 and offer a Very High rate of fire at 20.00 also they are pretty equal when it comes to Shield/Hull damage.

Class 1

Shield..... 7

Hull..... 7

Refire rate..... 20.00

Energy use..... 2

Class 2

Shield..... 11

Hull..... 11

Refire rate..... 20.00

Energy use..... 3

Class 3

Shield..... 13

Hull..... 14

Refire rate..... 20.00

Energy use..... 3

Class 4

Shield..... 17

Hull..... 17

Refire rate..... 20.00

Energy use..... 4

Class 5

Shield..... 22

Hull..... 21

Refire rate..... 20.00

Energy use..... 5

Class 6

Shield..... 23

Hull..... 24

Refire rate..... 20.00

Energy use..... 6

Class 7

Shield..... 32

Hull..... 31

Refire rate..... 20.00

Energy use..... 9

Class 8

Shield..... 48

Hull..... 48

Refire rate..... 20.00

Energy use..... 14

Class 9

Shield..... 83

Hull..... 82

Refire rate..... 20.00

Energy use..... 25

Class 10(capital ship use only)

Shield..... 125

Hull..... 125

Refire rate..... 20.00

Energy use..... 35

Now I had started out with a set number that the GR could not go over, and then i would allign all my other guns with that. I have over 20 different guns(20 diff wep speeds ranging from 20.00 to 1.00) and they have diff ranges and speeds and different stats on hull and shield damage. I also have stats on the ship shields and such. but that is for another thread. One of the things i liked about this formula was balance, if you have a lv 1 gun with a refire rate of 1.00 and a lv 1 gun with a refire rate of 20.00 your basically gonna do the same damage(of course there are some minor exceptions, as in my list of guns there are hull and shield killers). You'll also notice that my lev 10 guns are for Capital ships only(liked that idea in Asylum 51)

First off I had to have a number that my GR would not go over so here they are.

Gettin these figures could not had been done easily without the help of FLStat(Thankyou Guys)

Class 1

295

Class 2

450

Class 3

540

Class 4

680

Class 5

870

Class 6

955

Class 7

1265

Class 8

1920

Class 9

3300

Class 10

5000

Class 9 is actually class 10 in the origional and class 10 is a mathmatically generated forumula by using integers and such (IE 2 5 8 11, you get it) though my math could be off, but i don't think so

now on to my other guns and turrets

You already know about my Megablaster series, here are others...

The "HedgeHog" Tachyon Thrower series. These Guns have a Weapon range of 1000 and a weapon speed of 1000 and a refire rate of 16.00. These weapons offer an equaliness when dealing with hull/shield damage

Class 1

Shield..... 9

Hull..... 9

Refire rate..... 16.00

Energy use..... 3

Class 2

Shield..... 14

Hull..... 14

Refire rate..... 16.00

Energy use..... 4

Class 3

Shield..... 16

Hull..... 17

Refire rate..... 16.00

Energy use..... 4

Class 4

Shield..... 21

Hull..... 21

Refire rate..... 16.00

Energy use..... 5

Class 5

Shield..... 18

Hull..... 17

Refire rate..... 16.00

Energy use..... 6

Class 6

Shield..... 29

Hull..... 30

Refire rate..... 16.00

Energy use..... 8

Class 7

Shield..... 40

Hull..... 39

Refire rate..... 16.00

Energy use..... 12

Class 8

Shield..... 60

Hull..... 60

Refire rate..... 16.00

Energy use..... 18

Class 9

Shield..... 103

Hull..... 103

Refire rate..... 16.00

Energy use..... 32

Class 10

Shield..... 156

Hull..... 156

Refire rate..... 16.00

Energy use..... 44

The "Aggressor" Photon Multi-Repeater series. These Guns have a Weapon Distance of 800 and a weapon speed of 800. These weapons are basically your hull or shield killers. Plus they have a modertaly high refire rate of 15.00

Class 1

Shield..... 18

Hull..... 1

Refire rate..... 15.00

Energy use..... 3

Class 2

Shield..... 1

Hull..... 29

Refire rate..... 15.00

Energy use..... 4

Class 3

Shield..... 35

Hull..... 1

Refire rate..... 15.00

Energy use..... 4

Class 4

Shield..... 1

Hull..... 44

Refire rate..... 15.00

Energy use..... 6

Class 5

Shield..... 57

Hull..... 1

Refire rate..... 15.00

Energy use..... 6

Class 6

Shield..... 1

Hull..... 62

Refire rate..... 15.00

Energy use..... 8

Class 7

Shield..... 83

Hull..... 1

Refire rate..... 15.00

Energy use..... 12

Class 8

Shield..... 1

Hull..... 127

Refire rate..... 15.00

Energy use..... 19

Class 9

Shield..... 219

Hull..... 1

Refire rate..... 15.00

Energy use..... 34

Class 10

Shield..... 1

Hull..... 332

Refire rate..... 15.00

Energy use..... 47

EDIT: when it came to Shieldkillers FL had them in a series all thier own, they surpassed the origional guns from 400 pts to 600 pts

The " ShieldSapper" Pulse Cannon Series. These Cannons have a Weapon distance of 1000 and a weapon speed of 1000, they also have a refire rate of 11.00 The name says the use of these weapons.

Class 1

Shield..... 30

Hull..... 1

Refire rate..... 11.00

Energy use..... 4

Class 2

Shield..... 44

Hull..... 1

Refire rate..... 11.00

Energy use..... 5

Class 3

Shield..... 53

Hull..... 1

Refire rate..... 11.00

Energy use..... 6

Class 4

Shield..... 67

Hull..... 1

Refire rate..... 11.00

Energy use..... 8

Class 5

Shield..... 85

Hull..... 1

Refire rate..... 11.00

Energy use..... 9

Class 6

Shield..... 130

Hull..... 1

Refire rate..... 11.00

Energy use..... 11

Class 7

Shield..... 153

Hull..... 1

Refire rate..... 11.00

Energy use..... 17

Class 8

Shield..... 226

Hull..... 1

Refire rate..... 11.00

Energy use..... 25

Class 9

Shield..... 362

Hull..... 1

Refire rate..... 11.00

Energy use..... 46

Class 10

Shield..... 550

Hull..... 1

Refire rate..... 11.00

Energy use..... 63

The " LeadBelly" Particle Driver Series. These weapons have a weapon distance of 800 and a weapon speed of 800, they also have an average refire rate of 10.00. These weapons tend to be "hull heavy"

Class 1

Shield..... 8

Hull..... 21

Refire rate..... 10.00

Energy use..... 4

Class 2

Shield..... 12

Hull..... 33

Refire rate..... 10.00

Energy use..... 6

Class 3

Shield..... 15

Hull..... 39

Refire rate..... 10.00

Energy use..... 6

Class 4

Shield..... 17

Hull..... 51

Refire rate..... 10.00

Energy use..... 9

Class 5

Shield..... 37

Hull..... 50

Refire rate..... 10.00

Energy use..... 10

Class 6

Shield..... 35

Hull..... 60

Refire rate..... 10.00

Energy use..... 12

Class 7

Shield..... 50

Hull..... 73

Refire rate..... 10.00

Energy use..... 19

Class 8

Shield..... 76

Hull..... 114

Refire rate..... 10.00

Energy use..... 28

Class 9

Shield..... 140

Hull..... 190

Refire rate..... 10.00

Energy use..... 50

Class 10

Shield..... 200

Hull..... 300

Refire rate..... 10.00

Energy use..... 70

The "Devistator" Plasma Cannon Series. These weapons have a weapon distance of 1000 and a weapon speed of 1000, these weapons are for when thier shields are down IE "HullKillers" and with a refire rate of 6.00 It won't take long

Class 1

Shield..... 1

Hull..... 48

Refire rate..... 6.00

Energy use..... 7

Class 2

Shield..... 1

Hull..... 74

Refire rate..... 6.00

Energy use..... 10

Class 3

Shield..... 1

Hull..... 89

Refire rate..... 6.00

Energy use..... 11

Class 4

Shield..... 1

Hull..... 112

Refire rate..... 6.00

Energy use..... 15

Class 5

Shield..... 1

Hull..... 144

Refire rate..... 6.00

Energy use..... 16

Class 6

Shield..... 1

Hull..... 158

Refire rate..... 6.00

Energy use..... 20

Class 7

Shield..... 1

Hull..... 209

Refire rate..... 6.00

Energy use..... 31

Class 8

Shield..... 1

Hull..... 319

Refire rate..... 6.00

Energy use..... 47

Class 9

Shield..... 1

Hull..... 549

Refire rate..... 6.00

Energy use..... 84

Class 10

Shield..... 1

Hull..... 832

Refire rate..... 6.00

Energy use..... 117

The "Revolver" Laser Repeater series. These weapons fire at a refire rate of 5.00 and have a weapon distance of 800 and a weapon speed of 800. These weapons have a somewhat slow refire rate and are "Shield Heavy"

Class 1

Shield.....45

Hull..... 14

Refire rate..... 5.00

Energy use..... 8

Class 2

Shield..... 70

Hull..... 20

Refire rate..... 5.00

Energy use..... 11

Class 3

Shield..... 78

Hull..... 30

Refire rate..... 5.00

Energy use..... 13

Class 4

Shield..... 100

Hull..... 36

Refire rate..... 5.00

Energy use..... 17

Class 5

Shield..... 120

Hull..... 54

Refire rate..... 5.00

Energy use..... 19

Class 6

Shield..... 130

Hull..... 61

Refire rate..... 5.00

Energy use..... 24

Class 7

Shield..... 200

Hull..... 53

Refire rate..... 5.00

Energy use..... 37

Class 8

Shield..... 300

Hull..... 84

Refire rate..... 5.00

Energy use.....56

Class 9

Shield..... 500

Hull..... 160

Refire rate..... 5.00

Energy use..... 101

Class 10

Shield..... 700

Hull..... 300

Refire rate..... 5.00

Energy use..... 140

The "Sniper" Tachyon Cyclotron Series. These weapons have a 2000 weapon distance and a 4000 weapon speed. They have a 1.00 refire rate. These weapons equalize the hull/shield damage. This series of weapons stand alone from all the rest, When you need only one shot to get the job done.

Class 1

Shield..... 147

Hull..... 148

Refire rate..... 1.00

Energy use..... 42

Class 2

Shield..... 225

Hull..... 225

Refire rate..... 1.00

Energy use..... 57

Class 3

Shield..... 270

Hull..... 270

Refire rate..... 1.00

Energy use..... 64

Class 4

Shield..... 340

Hull..... 340

Refire rate..... 1.00

Energy use..... 87

Class 5

Shield..... 435

Hull..... 435

Refire rate..... 1.00

Energy use..... 96

Class 6

Shield..... 477

Hull..... 478

Refire rate..... 1.00

Energy use..... 121

Class 7

Shield..... 632

Hull..... 633

Refire rate..... 1.00

Energy use..... 185

Class 8

Shield..... 960

Hull..... 960

Refire rate..... 1.00

Energy use..... 280

Class 9

Shield..... 1650

Hull..... 1650

Refire rate..... 1.00

Energy use..... 505

Class 10

Shield..... 2500

Hull..... 2500

Refire rate..... 1.00

Energy use..... 700

Ok, that's not the total formula but that's more than enough for me to explain myself

I personally like the Megablaster series and the Sniper series