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FL DataStorm Support/Comments

Here you can find news, get help and comment about the ?Freelancer Data Storm? program for Freelancer

Post Mon Jan 26, 2004 6:37 am

FL DataStorm Support/Comments

This is the new Place to talk about DS (FL DataStorm).

If you have Bugs/Suggestions write in here - the Forum should send me an Mail to

Mainpage for DS is

the Freelancer DataStorm Version 3.91

Have fun -Holger.

"Three may keep a secret, if two of them are dead."

Edited by - bakedpotato on 10/9/2004 6:53:56 PM

Post Mon Jan 26, 2004 7:23 am

Thanks for the great thing - but just one question. It does say please be patient, but how long should it take to calculate the routes/traderoutes prices and more? Cause it has taken ten mins to go from 99.07% complete to 99.15% complete................and am just wondering if i really am going to have to wait about 5 hours longer for it to finish (it took 2 mins up till that point )

Post Mon Jan 26, 2004 7:55 am

Thats the Calulations for all Commodities for all Stations - so the more commodities and the more stations in a mod needs:

Commodities * Stations Lines to be calced... i know it took very long and i m still trying to fasten it up - but dont found a way to optimize it (till now).

So u v to wait 5 to 15 mins on a 2 GHz machine - depends on the mod.

EDIT: KICK the above! Version 3.1 FINAL does that calcs in a few SECONDS :-)

Greetz -HellFire.

Edited by - SE_HellFire on 1/26/2004 5:05:08 PM

Post Mon Jan 26, 2004 9:15 am

I get this when I try to run the executable:

Run-time error '429':

ActiveX component can't create object

Any ideas?

Post Mon Jan 26, 2004 11:15 am

That v3.0 is just an UPDATE for v2.0 - install 2.0 and save that 3.0 Program above ur installed v2.0 FLData.exe

Post Mon Jan 26, 2004 11:53 pm

that error is related to the mod you were using that data storm was trying interpert

thats my guess on it

Post Tue Jan 27, 2004 6:18 am

lol - if it really calculates it all that fast, then i have got to slip into the very very immature thingy language of saying W33T - whatever the hell that means anyway......................those Kr4Zy kids

Post Tue Jan 27, 2004 7:00 am

Excellent - much quicker.

However, some bugs to report

Here goes......

Okay - i have numerous wrecks that are in different systems, but use the same nickname. now - this doesn't matter at all cause they are in different systems, so a universal nickname is fine - but its pulling it up as an error....

--- Error in FL-MOD-File:
C:\Program Files\Microsoft Games\Freelancer\data\universe\systems\Br09\Br09.ini
Cant add to Database (cause of allready exist):
nickname = lsf_suprise_liberator_wreck1
ids_name = 524609
pos = -34286, 0, -104712
rotate = 30, 0, 20
Archetype = suprise_liberator
visit = 16
loadout = suprise_liborator2

Now i have this in about 4 systems (don't worry about spelling - i know its differnet for loadout - but it is in loadouts.ini too!)

Also - it told me that the NPC only ships in shiparch file don't have a hull for them, but they don't need one, as they aren't sold as a package..............

I have changed the nicknames of wrecks, cause its not a massive problem - just that its not really an error (its only a systems specific nickname, as in specific to that system!!)

Post Tue Jan 27, 2004 7:58 am

Downloaded and ran the 3.1 version - WOW, so much faster calculating commodities and trade lanes - Thanks loads!

Also, seems to have corrected any problems with Terra Empire mod, db file completes without hanging.

Love this tool!

Post Tue Jan 27, 2004 12:17 pm

You should make a full installer for 3.x version and not require people to download 2.x.

Post Tue Jan 27, 2004 4:03 pm

Any ideas why does it trys to connect to site)?
hmmm i think i pressed the wrong key...

Post Tue Jan 27, 2004 4:48 pm

when i click on the thing that installes it it says

canot open file: it does not appear to be a valid archive.

if you downloaded this file try downloading it again

someone please help me i really want to use this

Edited by - cyber mouse on 1/27/2004 4:50:15 PM

Post Wed Jan 28, 2004 12:46 am


* The multiple use of Nicknames DOES NOT EXIST in the original game - and it´s MAYBE a reason for Hags or Crash to desktop - thats why i v decided to log an Error in mos for it.

* The List about missing Loadouts is just a warning.
For Future releases: I ll work on it and show an warning only if the ship is for selling somewhere - so a mod-creator get a warning if he uses the ship as player ship...

* Thx for testing and report

@oldslick: Thx

@Louva-Deus: Yepp l8er on - this needs missive tests on different systems.

@moby: It gets a Version Number (lookup for updates) and the News u c in that ITAC-Window (right Hand).

@cyber mouse:

Yeah all the files r hosted via TLR (v2.0, VB-Files,...) only v3.1 is mirrored at
I need more mirror-servers - someone can host some of my files?

Greetings -Holger.

Post Wed Jan 28, 2004 4:04 am

hehe - I went through and changed them all anyways
Nothing like having clean readouts

Plus, it didn't hurt to do it either lol

Post Thu Jan 29, 2004 6:50 am

Version 3.2 released - which reads ALL files in CORRECT order - so no more missing Ships in TNG v1.7

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