I have begun working on a utility (client and server apps) that will allow freelancer players to "migrate" their characters from server to server. The interface and coding logic is going great except for one thing...I'm stuck on the method that the server uses to name folders and .fl files for the players created. For those of you who don't already know, multiplayer characters are stored in "My Documents>>My Games>>Freelancer>>Accounts>>Multiplayer". If anyone can shed some light on how this naming convention works, or how I might have a better chance of figuring it out, please respon! Once I get this out of the way, the rest will be easily done.
Also, some FYI. Iam coding this utility in .NET using the C# syntax. So if anyone is interested in getting their hands dirty with me, just drop me an email (firstname.lastname@example.org) or respond in this forum.
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