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=\Aknot''s Info Leaks/=

An open ended, beautiful and innovative 3D space environment with stars, planets, moons, asteroids, comets, black holes, star bases and floating cities!

Post Fri Mar 23, 2007 6:19 pm

=\Aknot''s Info Leaks/=

So, I've sneaked around Provox network computers and... no, no...

During one night action, dressed in a black ninja robe, I jumped into Provox studio... no, no...

OK, here it is - somehow it happened, some info about changes in SF2 came into my hands. Read bellow, I would update it as I come to know about:

1) Huge 3D planets with dangerous atmosphere just tested and works fine
2) more than one dockable bases per inhabitated sector, but only one stays licensed for race's bussines
3) shipyards for cheaper repairing ships
4) spy class now may be hardly detected when hack fails and "wasps" come out of base to hunt
5) more commands to wingmen
6) more intelligent wingman response and behavior
7) 3D cockpits


8) at least 20 different kind of projectiles and so different impacts
9) different types of shileds made by different civilizations
10) devices we must assemble from different parts before using them - time device (for bullet-time effect), cloaking device (invisibility for short period of time depending on fuel cells also used for afterburner)
11) in-game tutorial


12) dangerous mines which buildings can throw out on us if we attack or hack that building
13) more anomalies and "weather" troubles (meteor shower - very interesting in the middle of the battle )
14) different races - different tactics (when player destroys a collective ship she leaves behind an acid cloud wich can damage player's ship)
15) more radar modes so we can see other objects on the radar separated
16) some anomalies damages our radar
17) medals - this is some sort of side quests and you must do specific tasks to collect them


18) flight model depends on difficulty level
19) added more physics effects like pushing fog by player ship if the ship flying through the fog and special gravity bomb that sucks nearby ships and small objects
20) distribution of shield energy so player can move the shield energy in front or back of the ship
21) ability to change fire mode (high burst, single, burst)
22) locking ability to lock weaker enemy


23) rare asteroids containing more valuable materials
24) direct access to engine speed modes (33%, 66%, 99%)
25) waypoints (bookmarks) for player to place on maps for later visit
26) volumetric fog for much interesting battles inside it
27) special weapons buyable only at specific bases and under specific terms - sniper booster, mega nuke, mines, mega EMP, gravity bomb

28) collective race can heal themselves


29) headhunters
30) target ship may get scared and run leaving cargo
31) more static objects so maps can be more different
32) chain reaction caused by explosions
33) additional code optimization


34) sound get distorted while time goes slow (Matrix effect)
35) Makkinist wingman learn faster and advances faster
36) large foggy areas looks much different than hosting sector when pilot dive in (different surrounding, colors, objects...)
37) smoke mines


38) specialised diplomacy and mining buildings offer lower prices for diplomacy and crafting materials, consecutively
39) player is allowed to assign a name to the ship
40) force wave started by explosion is being transferred through surrounding objects causing damage to it
41) it is possible for weaker NPC to be scared and run away leaving cargo


42) SF2 marketing boom is about to start, dunno exactly when, but...
43) communication channels, no more special comm buttons
44) some comms: Join formation, Stop attacking, Drop your cargo, Send insult...
45) new dangerous quests inside and during caps ships battle (including more than 10 fighting ships and capitals + pilot's swarm of wingmen )
46) some buildings can reveal FoW around on pilot's minimap when contacted
47) quest: clean planet's atmosphere of Collective eggs (just dare )

More to come...

Edited by Aknot - 21 Jan 2007 at 17:11

Post Fri Mar 23, 2007 7:17 pm


Post Sat Mar 24, 2007 1:35 am

we need Aknot ASAP, lolz ^^


Smuggler no more... I have joined the [SkyAngels... what Angels? We're out in space, not sky!

Post Sat Mar 24, 2007 1:35 pm

As you can see this game will definitely impress, and hopefully it won't be long before there is a MP side as well to partake in.

Post Sun Mar 25, 2007 3:48 am

MP will be in someday

Post Mon Mar 26, 2007 9:57 am

I certainly hope there will be MP. Until then I will not get it as this is why I play games. I just hope it isn;t to tough to add the MP aspect after the fact.

Requiem: A Total FL Conversion Mod .

Post Tue Apr 24, 2007 10:53 am

I know it may be a dangerous question to ask, but will there be planetary flight, or at least freelancer-style landings??

Post Thu Apr 26, 2007 1:20 pm

In the mods if and when they do come. inside the game the focus is on storyline and space simulation x2, as in space fight unlike anything done yet, so no planetairy landings on this version...

"There are those who believe that life here began out there"

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