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newbie questions

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Thu Jan 25, 2007 7:36 pm

newbie questions

i'm making a very simple mod for starters; all it does is tweak the LightSources a bit to fit with my perception of realism. I just have one problem. I need to create an object - a nav buoy to be precise - and I actually have absolutely no idea how to do so.
I also need to have it not have those flashing lights.

Any help would be appreciated.


Post Fri Jan 26, 2007 3:18 am

Why not just use a standard navbouy for starters and if you don't want the flashing lights then simply don't give it a loadout.

Post Fri Jan 26, 2007 8:52 am

the problem is that i have no idea how to add a nav buoy in the first place!

Post Fri Jan 26, 2007 3:49 pm

I highly recommend that you look through the tutorials and start reading. I do not intend this to sound rude or anything, just there is a lot to modding. There is a ton of turorials that will get you off to a good start. You also need a good understanding of the ini file structure and other files and how they inter-relate with each other which the tutorials will also assist you with.

Along with the above, just search the forums. There is a great chance that what you are looking for is here already in a thread or 2.

For starters, use a program called Freelancer Explorer. Search the downloads for it and you will find it. This will allow you to place a ton of things into a system.

Requiem: A Total FL Conversion Mod .

Post Fri Jan 26, 2007 7:58 pm

that program is not for noobs - you will make a system that does not work. and yes, there are several dark space mods, you can get two of them over at the EOA's site

Edited by - Cold_Void on 1/26/2007 7:58:54 PM

Post Sat Jan 27, 2007 8:59 am

Thanks. I sat through a few of the tutorials and creatd my own system. There is only one problem; the name of the jumpgate is New York -> California. Now, I did copy the code from the Califronia jumpgate and changed the destinations and all that, but I would like to get rid of that name.

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