However my attempts thus far have failed. So..a couple things I'd like to ask;<ul><li> is the Frame rect form of animation restricted to 2 faces such as an icon / bilboard / ale effect sprite type item?</li>
<li> Should I instead be creating a material entry, and then referring to the animated texture through the Dt_name ? </li> </ul>
As far as I can tell, the texture has two entries, the main one: say... impact, which contains sub-nodes of FPS, Frame rects, Frame count, and Texture count -and this is the texture name referred to in an ale file, not the next one.
The second entry uses the same name as above, but with "_0" appended -which contains MIP0 through 8 - this is not referred in the ale file, not with text nor CRC. Now, the missileeffect.txm has only a "Texture library" node, and no "Material library".
The part of the mesh I'm applying this to has 8 faces, in an octogon, all facing one direction. When UV editing, I constrained the faces to where the first frame should be, matching the tga I had extracted.
So, any help getting this to work would be much appreciated =)
Edited by - Mini_Me on 9/24/2007 12:31:02 PM