The first one imports just fine (it's the back engine part). The imported lod0-212 looks like Yu-gi-oh on a bad hair day.
I've tried to juke around with the rh_gunship.CMP file, using the UTF editor. I tried to delete everything except the "missing" node, hoping to get a bare mesh or so, but either I get the mess or I get zilch. I tried exporting (within UTF) the 212 node and then importing that over the 112 node, it still ends up looking the same when I tried to load the new 112 in Milkshape. Which leads me to believe that the 212 data is organized differently -- the difference is not only the 212 extension. Like maybe the data is linked to the 112 data or something, and can't be successfully loaded up separately.
Anyway, I was wondering if there's a known work-around or anything. For instance, is there another tool I can use to combine the CMP or something like this?