Sounds like the cloner screwed up the CMP settings( not unusual).
When cloning keep the changes simple, 1 or 2 letter/number changes for each item.
This is the sort of thing I use when I'm experimenting-
The cloner has problems if it has to add a lot of bytes to the file, so by keeping the VMesh IDs and 3DB Names more or less the same size you stop this, those names are stored in the CMP as you see them rather than CRCs.
With the 3DB Names I only change the numbers as the letters refer to the part that both the SUR and Destructables are looking for (my numbers are usually the decimal # code of the model name).
When it comes to the Materials I only change the ones I'm creating new textures for, O_glass, metal03OR & weaponplate2 are untouched so I leave them, engine_grill01 became enginebjOR only because I'm using a glow map on it.
You'll find that you can delete most of the nodes in the new MAT file as most of them are for the Osiris, your ship will only use 7 Materials and 5 textures, if your doing the damage 3db's as well then you'll need to keep thier Materials as well, 1 small tip though, they don't clone, it's hex editing time to do them.
**shuffles off with a new headache**
My bad, I can't count it's 7 materials and 5 textures and 9 and 7 if your keeping the damage materials.
Edited by - Bejaymac on 6/20/2007 2:47:01 PM