Freelancer Community Network


Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Cam view / animations inside Cockpit?

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Tue May 29, 2007 2:39 pm

Cam view / animations inside Cockpit?

Howdy gents, I was wondering if perhaps anyone's found a way to utilize the animation window you see when being hailed or docking, inside the cockpit on say .. a screen. Since FL uses geometry to display icons, I'm assuming it is theoretically possible, and could display something similar to the Target List, or NPC animation window. Ideally, one could hook a rear view up to a virtual screen, but as I said this is all theoretical.
So, anyone got any ideas on this? if it's possible in any form?

Post Wed May 30, 2007 9:09 am

to re-arange the hud and to give it a complete new style is possible... to add new features like a backward view is somewhat harder to realise since this is hardcoded

Post Wed May 30, 2007 9:11 pm

*sniffle* kinda figured the rear view would be out, bummer.
As for the HUD, that would not be able to switch between cockpit and standard view either, correct?

Post Thu May 31, 2007 3:40 am

I would need to test this first before i can say if its working
a big "DUNNO" atm

Post Sun Jun 10, 2007 2:34 am

Yeah! I vote for rearview mirrors for spaceships!

Finally I won't crash my ship while paralell-parking

Edited by - magnet14 on 6/11/2007 4:00:44 AM

Post Mon Jun 11, 2007 3:38 am

LOL well, it was more for the feel of flying you only get from inside the cockpit. Seeing as how it'd limit your FOV drastically, and well...you're in a spaceship.. it would make sense to have multiple cam views across the cockpit. Not looking like something the engine would support though unfortunately.

Post Mon Jun 11, 2007 7:28 am

The cockpit.ini files have an allowance for views from the cockpit.
The only thing is that those allowances have no numbers entered, so you're cockpit view is always "dead-ahead" .
I think once you add numerical factors to that, you may open possibilities for
the real "cockpit view" . Similar to Flight Simulator.

Return to Freelancer 3D Modeling and Texturing Forum

cron
Hosted by The-Starport
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.