, sorry, forgot to mention that TGA's need to be flipped vertically ie. a mirror image of the original.
Use HARDCMP (check the d/l's) to alter your turret hardpoints, load your CMP into it then scroll thought the hardpoints that are in the CMP until you get to the one you want. Click on EDIT and change the "Angle Max" to 359 & the "Angle Min" to -359, click VALIDATE then APPLY to lock it. Then it's just a case of rinse & repeat with all of your Turret Hp's, then save your CMP.
The camera is set in the shiparch.ini entry:-
camera_offset = 13, 42 which means camera_offset = height, distance.
In the shiparch.ini you have to assign a shield link:- shield_link = cv_fighter6_shield01, HpMount, HpShield01
If you've used a vanilla link then you should have a blue shield bar, if you've used a custom link that doesn't exist in the data\equipment\select_equip.ini then you won't. Please bear in mind that in FL capships don't have shields, therefore none of the shield links are big enough to cover a capship. I'm currently working on a way to make bigger shield bubbles for the shield links, as it is resizing them with FlModeltool just shinks the damned things.
Your ship will also need a SUR file for damage & collision detection, there are now one or two tutorials on how to do this.
**EDIT** I use the older version of HARDCMP as the new version still crashes on me, so my instructions might be off if your using the new version.
**shuffles off with a new headache**
Edited by - Bejaymac on 4/18/2007 8:19:32 AM