What's an acceptable poly limit for FL models? I'm planning on doing some fighter models and thought that FL would be a perfect medium for them. The models that I've seen seem fairly low poly. Will it run smooth with 5k to 6k models? Is there a practical texture limit. Can you use 1024 or even 2048 textures?
Also, is Milkshape the only program that'll Imp/Exp .CMP? It's all I've been able to find for it. If so, what's the most compatable format to use to import into Milkshape? .3DS, .OBJ, .X ...
The modding community here looks really good. I'm impressed with what I've seen so far.