Freelancer Community Network


Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

I Have a nomie texture!!!!

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Tue Dec 12, 2006 12:16 pm

I Have a nomie texture!!!!

Ladies and gentlemen...i won't say how but i managed to get my hands on a set of nomie textures...i must admit they were boring except 1...

which is purple, slightly see through and looks very good on ships

its the closest texture your gonna get to the ingame textures...to receive a copy..start by getting on my good side....MWAHAHA

Got you all started eh?

Edit - No all caps in the subject, its hard on the ears.

Edited by - Finalday on 12/16/2006 4:44:19 PM

Ogu

Post Tue Dec 12, 2006 2:27 pm

Why don't you tease us with pictures of the nomads with this texture?

Post Tue Dec 12, 2006 4:07 pm

aint it just a simple export using UTF editor then putting the same UTF coding on the the other mat files...

Cheese On Toast:
Like the name
Beware the player

Post Tue Dec 12, 2006 5:55 pm

yeahp.

i'm going to make a materials/texture tutorial guys, i'm just busy atm. and i'll show you some cooler things than nomad textures ;P

Post Tue Dec 12, 2006 11:56 pm

oooooooo can i have a sample? hehe

Cheese On Toast:
Like the name
Beware the player

Post Wed Dec 13, 2006 12:03 am

i got fuelled last night....i cracked the .txm file

the real nomie texture not the membrane in had before

Post Wed Dec 13, 2006 12:13 am

there all .tga files and MIP maps is this what you wanted to say???

Cheese On Toast:
Like the name
Beware the player

Post Wed Dec 13, 2006 3:16 am

well the .txm file has never been cracked to date (except by DA and MS) so i think its an achievement ...its the file which WONT load up in the UTF editor

Post Wed Dec 13, 2006 7:07 am

hotwire check you facts bud, the txm's have been done and redone by most of the old moders around here. They are nothing more than half of a MAT file as they only hold the texture's and texture library part of a MAT file, I've made dozens of them for new planet's etc.

**shuffles of with a new headache**

Post Wed Dec 13, 2006 7:29 am

how did ya think i got them facts hotwire and they do open up with the UTF editor ^^

Cheese On Toast:
Like the name
Beware the player

Post Wed Dec 13, 2006 8:45 am

obviously i made some sort of mistake because these REALLY DO NOT open in the UTF...i had to get a different program...

Post Wed Dec 13, 2006 9:10 am

lol, you HAVE made a mistake... heres proof that they do...

UTF and TXM

Cheese On Toast:
Like the name
Beware the player

Edited by - cheese on toast on 12/13/2006 9:12:54 AM

Edited by - cheese on toast on 12/13/2006 9:13:41 AM

Edited by - cheese on toast on 12/13/2006 9:14:17 AM

Post Wed Dec 13, 2006 5:32 pm



Dm Rankor's 88 Wasp(with some cleaned up geometry) - you can't see from the screenshot, but the glowing intakes are double-layers with two textures, one is a simple alpha texture with opacity and emissiveness, and the second (foreground) is a simple emissive.these two layers are moved diagonally by material animations (wink) so they appear to, well glow like plasma or something.

the nozzles around the outside of the engine are animated too(they give the illusion of rotation) the cockpit-glass shows how to use a dcdtocottwo property with an alpha'd texture to make a nice looking set of cockpit-struts

Edited by - Cold_Void on 12/13/2006 5:34:57 PM

Post Sat Dec 16, 2006 4:04 am

Material animations do look nice CV don't they, and pretty easy once you understand the mechanics behind them. Although trying to get the duration, speed & direction spot on for a planet I'm working on is a pain, there's a visible **** as the texture resets itself if the duration is out.

*EDIT* since when was J-E-R-K a swear word.
**shuffles of with a new headache**

Edited by - Bejaymac on 12/16/2006 4:45:37 AM

Post Sat Dec 16, 2006 8:30 am

ah! wanna share notes?

my guesses:
seconds to run animation
U - offset X
U - offset Y
V - offset X
V - offset Y

and then further animations use the same format.....oh and apparently you can flip the texture, but you can't rotate it. I wanna apply some animations to the nomads now hehe looping is not very apparent on my textures; 1, because the nozzle texture was designed to apply seamlessly and 2, the plasma textures may be too noisy to spot any seams.

my deltas:
60.000000
0.199614
0.199614
0.000000
0.000000

20.000002
-0.199614
0.000000
0.000000
0.000000

10.000001
0.199614
0.000000
0.000000
0.000000
Next

Return to Freelancer 3D Modeling and Texturing Forum

Hosted by The-Starport
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.