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GAH! Sleeper ship

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sun Dec 10, 2006 5:58 am

Rankor the THN's are just script files, you tell them to use items as they don't store the required info. The body animations are in the ANM files in the DATA\CHARACTERS\ANIMATIONS folder, I used these to make a THN for a female bartender about 18 months ago. The other animations are stored in the models CMP, open one with the UTF Editer and expand all of the sub-nodes under the animation node. The header & frames nodes under each joint map node is the actual animation, but even knowing this I still can't figure out what format it's in.

**shuffles of with a new headache**

Post Sun Dec 10, 2006 6:48 am

i found a method to recover the individual meshes - if you're willing to piece the ship back together like a puzzle, it could be what you're looking for.

open the cmp with UTF editor
delete all the 3db's but one- open the vmeshpart/vmeshref node and export the file to wherever, then delete the .3db tree and add a new node in its place, with a sub node- name them vmeshpart and vmeshref respectively and import the ref file back in.save the file and you (or me at least) can import the file with no explosion problems.

why it works? i don't know- its probably that the importer can't gather enough information for models with a LOT of meshes (sleeper ship, cityscape models etc)
what this does? just fools the importer into thinking the file is a .3db


Edited by - Cold_Void on 12/10/2006 6:50:33 AM

Post Sun Dec 10, 2006 6:50 am

Thanks for pointing that out Bejaymac.

Post Sun Dec 10, 2006 10:28 am

thanks. i'm used to reconstructing ships by now (stupid importer) so it'll be ok.

EDIT: no i'm not. I have no idea. Anyone speak idiot please and can translate? i just get a lot of errors, and I am very confused.

Edited by - lancerlover on 12/10/2006 10:55:21 AM

Post Mon Dec 11, 2006 3:11 am

send me the cmp ill import them for you into MS3D....even if its in pieces ill pull her together and send you it...I can even get her in game for you if u prefer

contact me on my forum:

www.hotwire-studios.co.nr (on here you will find a link to the forum)

Post Mon Dec 11, 2006 3:51 am

sorry to double post but...theres a way of making destructable stars

make a destructable base that looks like a star

ive seen this done (not by me so i cant help)

Post Tue Dec 12, 2006 11:55 am

hmmmmmm

lancerlover sent me his file and i compared it to mine...they both give the weird effect in MS3D even though the .3DB file looks normal in HardCMP

ive had this prob before witht a Kusari Destroyer, however, when i converted the Kus Des into CMP it worked, in this case whn i convert the sleeper ship it still doesnt work

weird!

It's not my graphics thingy, its old enough...however, i will continue to explore these possibilities...theres one person I know who got it to work so ita doable...

Hotwire is on this case: BACHING STYLE!
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