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Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Fri Jun 01, 2007 11:46 pm

nice design, even though it's not my personally preferred type of ship

i'd say, 3.5 to 4 on 5 (but that's mostly because of the fact that i don't like the style in which is made, so if it were, i guess 4.5 is in order)

Post Sat Jun 02, 2007 8:59 am

if you're trying to get it to smooth, i believe there is a point where it simply won't smooth right(>35deg?), eg the angle is too great. also you might try rotating the problem-polys (view your model in flat-white shading to really see geometry problems) - also if your model has multiple groups, i think ms3d won't smooth across them in export

Post Thu Jun 07, 2007 8:19 am

Wow there is some really nice work going on here. I especially like the headlights as engine glow. Great idea to add more to the game.
I just posted a new ship on the TLR Texture and Model Exchange

Here is a pic

Edited by - jsncalif11 on 6/7/2007 9:21:07 AM

Post Sat Jul 07, 2007 8:17 am

Here is my latest ship desing


Edited by - Sgt.Snake on 7/7/2007 11:38:41 AM

Edited by - Sgt.Snake on 7/7/2007 11:40:28 AM

Post Sun Jul 08, 2007 6:52 pm

Hi all, long time elsewhere lol. Just a quick question, would anybody be interested in a complete set of fighters from the Tachyon the Fringe game? And i do mean a complete set.

I have them all in 3DS format and was thinking of converting them to FL.

Post Mon Jul 09, 2007 5:51 am

depends on how they look like
do you have screenshots?

Post Mon Jul 09, 2007 7:23 am

Ever the optimist i see Swat, i'll stick some piccies up once i've converted a few of them to give you an idea.

Member of the HAVEN ADMINS community

Gizmo Studios - Home to the Galactica mod series

Post Sat Aug 18, 2007 6:01 am

Here are some pics of a ship I made for the Shattered Worlds Mod ( This is not a render, just a screenshot from Milkshape pasted onto a cheezy background I made in photoshop.

Its been updated a bit since the screenies were taken... but it look basically the same.


Edited by - rgriffin on 8/18/2007 7:02:04 AM

Post Sat Aug 18, 2007 4:36 pm

that is hot, particularly the bell nozzled engines - you did clean up the stretched texture mapping on the wing's edges later i assume....

Post Sun Aug 19, 2007 9:26 am

Thanks Cold_Void, that means alot coming from you.

Yeah, I ended up fixing the texture on the side of the wings. And made some other changes to the model, to include making the wings look a bit edgier and modifying the engines abit in the attempt to to capture the rugged Corsair theme.

It was alot of fun doing this model, never before have I used milkshape to texture. After toying around with it, I've found its immensely easier than doing it in Maya. The only downside is its not as flexible and I can't be as precise with it as I can in Maya due to the fact I can't manipulate a duplicate of the geometry in Maya then transfer the UVs for a perfectly seamless and non-warped texture across the whole body of the ship.

Nevertheless, it does the job good enough and is hell of alot easier :-D

Post Mon Aug 20, 2007 6:22 am

well, maybe I don't know anything about modeling , but personally I use LithUnwrap because it offers much better unwrapping, more precision, and there's a nifty little test-pattern you can use to check for the dread stretch-marks also it handles ms3d files with no go-between conversions

Post Thu Aug 23, 2007 3:02 pm

I've finally sorted the texture issues i had with the models i was converting from Tachyon the Fringe. Special thanks goes to Bejaymac and Nightstalker for help with getting the models happening in milkshape.

First one is the MACE ... TFMace.jpg

Redship Rory's Nighthawk ... hthawk.jpg

Member of the HAVEN ADMINS community

Gizmo Studios - Home to the Galactica mod series

Post Sat Aug 25, 2007 10:41 am

Very, very nice mate! I would be very interested in the Mace there if you wanted to share it. Any chance in getting a Cutlass from Tachyon?

Post Sat Aug 25, 2007 11:19 am

I will be releasing these as a ship pack once i get round to finishing them off. I have all the models textured now, had to realign all the uvmaps which was a pain but i have about 90% of the fighters now. All i need to do is put them in HardCMP and do some icons, see how they fly and then i'm done.

Here's the Cutlass for you Thaddeus ... ssSIDE.jpg

Member of the HAVEN ADMINS community

Gizmo Studios - Home to the Galactica mod series

Post Sat Aug 25, 2007 12:13 pm

Thats the beasty, very nice work!

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