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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Mon Jan 26, 2004 1:52 pm

** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial

Hi all.

Welcome to Drizzt4.0's tutorial thread @ TLR. I'd like to first thank TLR for allowing me to have a tutorial thread where you guys can ask any questions regarding my tutorial, and for hosting my tutorial in the first place.

This thread is for any questions. While I may not be able to answer All ?s someone else might!

I originally wrote the Complete Freelancer Ship Editing and Creating Tutorial version 1.5 because I couldn't find anything that broke modeling and editing down to absolute basics... and while I could never break it down further than I have due to a limited amount of braincells... I hope I broke this stuff down far enough to give ANYONE a good go at moddeling and finding out what it feels like to fly your own ship.

If ever the link posted by TLR doesnt work... you can always get the tutorial from here or from my website: here Please... dont email me questions... thats what this thread is for, dont ask for any reg codes as doing so violates the EULA. And, while i may ask some people to send me an email or a file, please don't assume that it is ok to email me without my permission.

Good luck modeling,

Edited by - drizzt4.0 on 3/25/2004 4:55:36 AM

Post Thu Jan 29, 2004 11:29 am

If you look through your tutorial, you will find that at one point you tell people to write 'Dc_name' in the .mat file when in fact it should be 'Dt_name'

Post Fri Jan 30, 2004 1:15 pm

YOU are fuggin awesome, my friend. ALL props to you.....saved me tons of time and frustration.



Post Mon Feb 02, 2004 6:46 pm

Is it Dt_name???

If it is I must apologize... Is there anywhere I can verify that?
God, I was so burned out at that point... lol
And no prob Hoffa...

Edited by - drizzt4.0 on 2/2/2004 6:48:03 PM

Post Tue Feb 03, 2004 7:03 am

first thx@drizzt4.0 for the tuturial^^
but if have a proble the link for the cmp exporte plug-in for ms3d is down!
can somebody say me where i can get it?

sorry my it was my failor if found it^^

Edited by - andy_g on 2/3/2004 7:13:17 AM

Post Wed Feb 04, 2004 7:08 am

First thanks your hard work to me.

But your "Dc_name" let me spend my time 3 days and do many test to got a white ship.

Very thanks pSYCHO let me out the nightmare.

However thanks for your work again, I hope you can finsh those error.

Post Sun Feb 08, 2004 2:57 pm

NP i'll get right on it...
when i wrote this tutorial i had the acrobat demo... but now that i reinstalled windows i should be able to use it again... (hopefully) unless someone knows a program that can do acrobat type stuff for free? Till then I'm trying to fix that Dt_name mistype...

as far as the not working downloads...
these links i used are direct connections the websites that host them... Lancerplanet is going through a major overhaul at the moment... so anything i linked to that was hosted by them will not be available from the tutorial until they are done with the upgrade. also if they change the link at all... ill end up creating a v1.4 of my tutorial to fix the broken links...

sorry for the inconvenience.

Edited by - drizzt4.0 on 2/10/2004 9:56:29 PM

Post Sun Feb 08, 2004 6:38 pm

Im lost (obivously) in your tutorial at the part where your creating the cocpit and you say to bevel/extrude by 5 and outline by -3 it keeps coming out with a triangle jetting out at the tip




Post Mon Feb 09, 2004 11:22 pm

you shouldn't go by the numbers, as your modell might use other dimensions. try pressing the <> buttons and go to a value where the cockpit looks good.

Post Tue Feb 10, 2004 9:54 pm

yes... i agree...
while i put some dimensions into the tutorial... the best way to go is by feel.
i only put in the demensions to give people an idea of what may work.
um, got a triangle?
best chance is to start at an outline of about 1 and raise it from there. the pyramid that is your cockpit should slowly become more defined. Once again its all in what you are looking for. My original jet style ship (the first picture in the tutorial) took me hours on hours to create. but then again it was the first ship i had ever made using 3dsmax. in the tutorial you should be using Gmax which while it is a very powerful modeling program, isnt as sofisticated as 3dsmax so the ship wont look as nice.
you can check out some of my ships in my ship gallery. (off topic!)

anywhoo... starting at 1 for the bevel should help you out alot.


Post Sat Feb 14, 2004 11:14 pm

I followed the tutorial nice work btw and thanks for the effort you put forth to make, the problem I am having is this, my ship is invisible, textures don't seem to work any gues out there as to why?

Post Sun Feb 15, 2004 2:16 pm

thats probably due to the Dc_name typo i fixed in version 1.3

try using Dt_name when working on the MAT file, also make sure that your textures are flipped horizontally before importing them to the mat file.

also, there is one thing i cant seem to figure out myself just yet... some of my ships while docking will be invisible then as they get closer to the POV or camera they all of a sudden appear... ive been told that this is because of the LOD settings. However the level of detail is something I've yet been able to figure out... if you scalled your ship to a really big size you may be coming accross this problem. and im talking like planet size... lol

oh, on a side note dont forget to try increasing the ships scale... if you try mounting weapons and see just a ball of em then your scalling is too small. but if you see the weapons where they should be and dont see a ship thats another matter entirely... thats what i get sometimes and i really think thats a LOD problem.

new info that might be added to the tutorial. LOD ranges are kinda like how far a way a ship can be and still be seen by the camera. and it seems that the numbers are meters: so like 9999 would be 9.9K. thanks muches to chips for explaining this in this thread started by LAG

Edited by - drizzt4.0 on 2/16/2004 9:11:24 AM

Edited by - drizzt4.0 on 2/16/2004 9:12:07 AM

Edited by - drizzt4.0 on 2/16/2004 9:26:07 AM

Post Mon Feb 16, 2004 7:23 pm


A wrong mat declarations, such as typos, or missing material will cause a non textured ship... all you will see is white non-textured ship.

Invisible ships from docking or at cityscape has LOD problems.

There is also sometimes a hole on a ship, this is caused by reversed triangles. you will see this in ms3d as black face when the texturing is off. This is caused by importing from a different modeller which is already mirrored.

and also that Hp/FIxed/HpMount is always present when you export your model to FL. or else your ship will sink when parked.

---------------- E·N·D O·F M·E·S·S·A·G·E ... ----------------

Post Tue Feb 17, 2004 2:13 am

Hey all,

Just curious has anyone made a tutorial like this for making custom ship weapons(like turrets) from scratch in milkshape and then finishing them? If so where could I find it?


Post Tue Feb 17, 2004 7:23 pm

Three things:


How do I do the hardpoints? I'm sorry, but it makes no sense to me....

How do I do the textures?

Can you make a system creation tutorial?



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