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Weapon discrepancies

Here you can discuss tactics and strategies to best beat your opponents. What is the best loadout for each ship? How do you use "Reverse Thrust" and "Sliding"?

Post Wed Oct 01, 2003 5:25 pm

Weapon discrepancies

I've been messing with the Star Lancer ship editor - adding guns to my Crusader, mostly - and, since I have a few PC's networked at home, I've been using the multi-player feature to test weapons. <p>
Now the Gatling Plasma ought to be the ultimate weapon. It uses no energy (try flying a Grendal with all energy split between shields and engines. It's much faster than you'd believe and loses little of it's firepower in the process), inflicts heavy damage per hit and has a fast fire rate. So how come it takes considerably longer to destroy a stationary Reaper (my target of choice when testing weapons) using a gatling plasma than it does a collapser gun? Is the weapon data wrong?<p>
I did some more testing, fitted a collapser gun into the nose of my Crusader and did a few tests against the Black Guard fighter in the first mission. Using a single collapser gun seemed to be more effective than just about anything else including tachyon and neutron particle cannon. Anyone hacked the game and looked at the relative damages of these weapons?

Ban REVERSE THRUST! Fly something other than a phoenix for a change!

Post Fri Oct 03, 2003 9:54 pm

Weapons spread may also be a factor. The Gatling Plasma also happens to be mounted at the ends of the Grendel's pylons. Not all of your shots may be landing home.

Post Sat Oct 04, 2003 4:32 pm

Yes ALL my rounds were landing on target. I was firing a SINGLE gatling plasma that replaced a missile hardpoint on the centreline of my Crusader - modded using the SL editing program found on this site. Both ships were stationary since I was playing in multiplayer mode with a Reaper as a stationary target. It was a test to see which projectile weapons were best in a hit / damage / time sort of thing. Gatling plasma's don't seem to do as much damage as they ought. Collapser guns (damge rating 'light') rip a ship up much, much faster.

Ban REVERSE THRUST! Fly something other than a phoenix for a change!

Post Tue Dec 09, 2003 9:44 pm

The faster firing weapons don't do good damage unless they have high energy drain. I found the Reaper's guns most effective without Full Guns, so you might want to take a look at it.

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