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basic tactic

Here you can discuss tactics and strategies to best beat your opponents. What is the best loadout for each ship? How do you use "Reverse Thrust" and "Sliding"?

Post Fri Jun 27, 2003 1:04 pm

basic tactic

If I'm going on a long, complicated mission/match I prefer to add at-least one after burner pod, and then "screamer" missiles for the rest, reasons being, they are fast, semi easy to use, you get then in bulk, scalable (meaning that, you can deploy as many as mission dictates)

as for blind fire, the ships that use it, are usually under powered, and less powerful. so, it's a nice thing to have but not really that great, I prefer speed and maneuverability over massive armor

I like dogs


Post Sat Jun 28, 2003 6:57 pm

Screamers... I never use them. Anyway, I'm not that good
As for blind fire, the majority of guys think it's crap, but when it's about missile hunt, I prefer blind fire over any missiles, Solomons included. That's my opinion only.
BTW, I'm darn fricking glad someone still remembers the game the TLR was actually created for.

I don't have a drinking problem. I drink. I get drunk. I fall down. No problem.
(stolen from a local pub)

Post Wed Jul 02, 2003 10:07 am

I have found that screamers are great for the first few missions. But then I am always within spitting distance when I let rip
When the 3 sec lock missiles come along though I do replace the screamers simply as at that point there are usually torps to kill. I don't favour blind fire unless torp hunting in which case they are so the thing to use when time is of the essence.
Currently don't have a fav. ship though as I am trying them all out to see which ones I can complete the game in.
It's all fun...


Post Wed Jul 02, 2003 7:00 pm

It's been a while since I last played SL.
If the screamers are those pods of 20 "fire and forget" missiles, I always liked to keep em handy for kurgen dispatching duties and the occassional rush on a cap ship object, ie you have no jack hammers left but if you don't take out that engine soon its game over, so pummel it with whatever high ordnance you have.


Post Thu Jul 03, 2003 9:50 pm

Screamers are non-locking missiles. I thing Solomons are those "fire-and-forget" projectiles. Anyway, I got what you mean and tend to agree.

I don't have a drinking problem. I drink. I get drunk. I fall down. No problem.
(stolen from a local pub)

Post Tue Jul 15, 2003 10:35 pm

I take jackhammers for Kurgans - I like to watch them arrive on missile cam - I just wish they locked on faster. And talking of Jackhammers, I know they're slow and sod all use against fighters but the next time you're hacking saracens out of space try using a Jackhammer. It takes a while for it to catch up but the resultant bang is good.

Yes, Zlo, I remember Starlancer. I think that Freelancer is the biggest disapointment I've ever suffered, games-wise. All due to that crap control system and dismal graphics . . .
Good job I could download the demo first or I should have bought the game and been severely annoyed!

Ban REVERSE THRUST! Fly something other than a phoenix for a change!

Post Tue Jul 29, 2003 4:23 am

for curgens i prefer ion cannon + 5-6 screamers....

same for cap ships....

Post Wed Jul 30, 2003 4:54 pm

ION CANNON??? If you have one of those fitted then you can take out a cap ship in one shot . . .

Ban REVERSE THRUST! Fly something other than a phoenix for a change!


Post Wed Jul 30, 2003 6:53 pm

I think he meant Nova cannon that's fitted on Phoenix. Nova cannon would be cool to have, but it'd make the game too easy.

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