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Pathfinderstudios Mods

Here you can find news, get help and comment about all the Mods for Freelancer created by Pathfinder Studios, such as the ?Evolutions Mod?

Post Wed Feb 25, 2004 3:37 pm

Pathfinderstudios Mods

Okay - so here are the mods that have been made by myself for poeple. Have fun:


Server Admins Mod
This is aimed EXCLUSIVELY at admins of servers. This is NOT for players themselves. This mod will allow admins to select the following for starting players...
Their Ship.
Their Location.
Their starting money.
Their Reputation (faction allegiance).
If AI have regenerating shields.



Click here to download





FLED IDS tutorial

Click here to download





Changing system mod

Description.
This mod is the most complicated piece of scripting I have ever undertaken. You can choose from several layouts of the system, choose any of 15 systems for it to be connected too, and choose the pirate faction contained in the system. The systems layout changes radically between each layout

Click here to download





Edited by - Chips on 2/25/2004 3:47:32 PM

Post Wed Feb 25, 2004 3:47 pm

Chips Single Player Storyline Mod

This is a mod which gives you a choice of 56 different ships fully equipped, if the AI has regenerating shields with three levels of regeneration rate, choose if the AI uses nanobots or shield batteries, or both, choose from 40 different costumes and the starting money amount from 0 to 250000 credits when you start a new Singleplayer game.
During the story, bases will sell all 56 Freelancer ships.
You will be able to select all this from a menu when you activate the mod in the Mod Manager.

Click here to download



Single Player Addon mod
This is an extra Mod that works with the Open SP and Storyline Mods and gives you more options. You can purchase weapons not normally in Freelancer at a variety of locations. Freeport 7 has been rebuilt and you can dock there. You can also buy equipment on the base. You can also go to the other systems normally closed in Freelancer. Populate those systems, a choice between light, normal or extreme nomads. In Toledo there were 18 nomad fighters hunting me down!
This mod doesn't clash with Chips Open SP version, although it say it does. This mod doesn't clash at all with the Open SP mod. You can go to the other systems using the nomad jumpgates. These jumpgates might not have any names due to FLMM not generating the names for the systems.
This will work with Open SP and The Chips Storyline Version.

Click here to download




Chips Open Sp Version Mod

Open Singleplayer means you start a singleplayer game without going through the storyline first.
This is an update of Chips Version of Open Singleplayer.
With this modification you can choose from 56 ships to start with, 44 different systems to start from, if the AI has regenerating shields, if the AI uses nanobots, shield batteries, or both, 40 different costumes, have battleship encounters and you can buy all 56 Freelancer ships and can now start in Omicron Gamma, Omicron Alpha, Alaska, Chugoku and Toldeo. You will be able to choose all these options from a menu when you active the Mod in the Freelancer Mod Manager.


Click here to download



Fly All Ships

Fly all of the FL ships in this mod. Also - purchase them at the shipyards which now sell ships

Click here to download


Trent Original Start
Start either: On freeport 7 with the boron. Start in space outside after selling boron for bad price. Start in omega systems with a cargo hold OF boron. All start with a Armored Transport

Click here to download


Fly the nomad ships
Fly all three nomad ships!

Click here to download



Click on sig link to be taken to website for more information and support
Also - there you can find Freelancer Evolutions as well





Edited by - Chips on 2/25/2004 3:48:15 PM

Post Sat Mar 20, 2004 7:01 pm

chips, i am having problems running some of the mods you've made
no probs with evolutions, cause i hav'nt got it yet! :-)
probs with trent start, veriations and openSP additions
and why doesn't the list of ships in openSP include the dromedary?

When did I realise I was god, well I was praying and I realised I was Talking to Myself

Post Sat Mar 20, 2004 7:28 pm

Just a thought, but I think you might want to be a little more precise with your problem, like what is the error your getting, or what happens when you try to use one of the mods, Chips, will ask the same thing, so save time and give all relevant information in the thread before Chips answers with somethng basically like "not enough information about your problem!"

Again, just a thought on time saving.

Sanic

"47 is the most reoccuring number in the universe!"

"They come in Pints??"

Post Sat Mar 27, 2004 12:49 pm

Are the other chips mods compatable with evolutions for single player play?

Aethelwulf

Post Sat Mar 27, 2004 1:00 pm

lol - none were made to be compatible really - and most of them are IN evo as well - so its fairly pointless at the mo. I can make them compatible by removing some features, but they will be for SP only, and you can only GUESS how many try it on MP only to be banned from servers

Post Sat Mar 27, 2004 1:06 pm

so which ones are implimented in evo and in what way? I have been trying to get through all the change logs and descriptions but when it comes ot a choice between reading about amod and actually diving in and playing it, I have a fairly short attention span for reading

Aethelwulf

Post Sat Mar 27, 2004 4:30 pm

Evo contains all FL ships, shield regen, and tons of other stuff - so that rules out any of the ships mods. It MIGHT work with the original start.....but i am not sure.

Changing system SHOULD work - but i cannot promise anything there!

Erm - thats about it to be honest

If anyone has trouble running any mods - then please check the other sticky made by Eraser. It contains info on troubleshooting startup crashes etc.

Edited by - Chips on 3/27/2004 4:30:48 PM

BmB

Post Sun Mar 28, 2004 1:58 am

Hi, uhmm... i have trouble whith the "fly all ships" mod and i couldnt get any help on that Eraser troubleshoot.

The problem is: i launch the mod no other mods are active (i use modmanager beta 10) and after the FL loading screen it crashes and want to send a message to microsoft i wont let it since its a mod and they probably cant help.

What do i do? ive tryed deleting the autosave but no, nothing happens ive restored backup and reactivated nothing helps... :c

Post Sun Mar 28, 2004 2:43 am

Erm, okay. Go to save games folder, delete all content in there (not just autosave), and then delete the game, then reinstall.

Just for the record, I think the thread had that as well.....

Post Thu Apr 01, 2004 12:36 pm

SOUL FORGES TRAIN every time i undock from mannhattan after bying the soul forges train i get kicked off the game anf it says you have encountered an error would u like to send error report and i never get a reply from my reports

Post Thu Apr 01, 2004 12:58 pm

that's microsoft for you! They never answer those reports. Try uninstall and then reinstall freelancer, sometimes the mod manager doesn't get rid of all the previous changes when you restore backups. It is pretty rare, but happens. Also, just as a precaution, move or delete your saved games, sometimes they cause problems. You may also have a corupted file, you might try redownloading the mod and reinstalling it to mod manager. Hope this helps some. If none of this works, then you will have to check with Chips.

Sanic

Post Thu Apr 01, 2004 2:04 pm

At first i thought you meant you played it online - which won't work either!

Post Thu Apr 01, 2004 2:35 pm

thanks for the help guys

Post Tue Apr 13, 2004 6:12 pm

Today I tried to use silverfire's weapons pack version 1.3 with the ChipsStoryline mod, but when I went to the manhatten equipment room of silverfire's weapons were blanked.... any idea how to make them compatible? I am looking for sp only for now..
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