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Post Sat Dec 25, 2004 11:19 pm

Possible Weapon Formula:


I just did some figuring with the origional FL guns. They r outa thier minds!!! but with the new info i got from FLStat, I'm now gonna give specs on my gun ideas

Ok here is the formula for guns. . . .

you take your shield damage and armor damage and add them together, then you multiply that number by your refire rate.

here is actual formula. . . hull + shield * refire rate = gr(gunrating)

now for energy is a lil simple, but i did it like this. . .
energy. = the average of FL energy use for guns in that class

I'm gonna post an example. . . I was/might gonna use these classes of guns in my or another's mod.

Here goes

"Megablaster series" laser weapons
These weapons have a weapon distance of 800 and they have a weapon projectile speed of 800 and offer a Very High rate of fire at 20.00 also they are pretty equal when it comes to Shield/Hull damage.

Class 1
Shield..... 7
Hull..... 7
Refire rate..... 20.00
Energy use..... 2

Class 2
Shield..... 11
Hull..... 11
Refire rate..... 20.00
Energy use..... 3

Class 3
Shield..... 13
Hull..... 14
Refire rate..... 20.00
Energy use..... 3

Class 4
Shield..... 17
Hull..... 17
Refire rate..... 20.00
Energy use..... 4

Class 5
Shield..... 22
Hull..... 21
Refire rate..... 20.00
Energy use..... 5

Class 6
Shield..... 23
Hull..... 24
Refire rate..... 20.00
Energy use..... 6

Class 7
Shield..... 32
Hull..... 31
Refire rate..... 20.00
Energy use..... 9

Class 8
Shield..... 48
Hull..... 48
Refire rate..... 20.00
Energy use..... 14

Class 9
Shield..... 83
Hull..... 82
Refire rate..... 20.00
Energy use..... 25

Class 10(capital ship use only)
Shield..... 125
Hull..... 125
Refire rate..... 20.00
Energy use..... 35

Now I had started out with a set number that the GR could not go over, and then i would allign all my other guns with that. I have over 20 different guns(20 diff wep speeds ranging from 20.00 to 1.00) and they have diff ranges and speeds and different stats on hull and shield damage. I also have stats on the ship shields and such. but that is for another thread. One of the things i liked about this formula was balance, if you have a lv 1 gun with a refire rate of 1.00 and a lv 1 gun with a refire rate of 20.00 your basically gonna do the same damage(of course there are some minor exceptions, as in my list of guns there are hull and shield killers). You'll also notice that my lev 10 guns are for Capital ships only(liked that idea in Asylum 51)

First off I had to have a number that my GR would not go over so here they are.
Gettin these figures could not had been done easily without the help of FLStat(Thankyou Guys)

Class 1
295

Class 2
450

Class 3
540

Class 4
680

Class 5
870

Class 6
955

Class 7
1265

Class 8
1920

Class 9
3300

Class 10
5000

Class 9 is actually class 10 in the origional and class 10 is a mathmatically generated forumula by using integers and such (IE 2 5 8 11, you get it) though my math could be off, but i don't think so

now on to my other guns and turrets

You already know about my Megablaster series, here are others...

The "HedgeHog" Tachyon Thrower series. These Guns have a Weapon range of 1000 and a weapon speed of 1000 and a refire rate of 16.00. These weapons offer an equaliness when dealing with hull/shield damage

Class 1
Shield..... 9
Hull..... 9
Refire rate..... 16.00
Energy use..... 3

Class 2
Shield..... 14
Hull..... 14
Refire rate..... 16.00
Energy use..... 4

Class 3
Shield..... 16
Hull..... 17
Refire rate..... 16.00
Energy use..... 4

Class 4
Shield..... 21
Hull..... 21
Refire rate..... 16.00
Energy use..... 5

Class 5
Shield..... 18
Hull..... 17
Refire rate..... 16.00
Energy use..... 6

Class 6
Shield..... 29
Hull..... 30
Refire rate..... 16.00
Energy use..... 8

Class 7
Shield..... 40
Hull..... 39
Refire rate..... 16.00
Energy use..... 12

Class 8
Shield..... 60
Hull..... 60
Refire rate..... 16.00
Energy use..... 18

Class 9
Shield..... 103
Hull..... 103
Refire rate..... 16.00
Energy use..... 32

Class 10
Shield..... 156
Hull..... 156
Refire rate..... 16.00
Energy use..... 44


The "Aggressor" Photon Multi-Repeater series. These Guns have a Weapon Distance of 800 and a weapon speed of 800. These weapons are basically your hull or shield killers. Plus they have a modertaly high refire rate of 15.00

Class 1
Shield..... 18
Hull..... 1
Refire rate..... 15.00
Energy use..... 3

Class 2
Shield..... 1
Hull..... 29
Refire rate..... 15.00
Energy use..... 4

Class 3
Shield..... 35
Hull..... 1
Refire rate..... 15.00
Energy use..... 4

Class 4
Shield..... 1
Hull..... 44
Refire rate..... 15.00
Energy use..... 6

Class 5
Shield..... 57
Hull..... 1
Refire rate..... 15.00
Energy use..... 6

Class 6
Shield..... 1
Hull..... 62
Refire rate..... 15.00
Energy use..... 8

Class 7
Shield..... 83
Hull..... 1
Refire rate..... 15.00
Energy use..... 12

Class 8
Shield..... 1
Hull..... 127
Refire rate..... 15.00
Energy use..... 19

Class 9
Shield..... 219
Hull..... 1
Refire rate..... 15.00
Energy use..... 34

Class 10
Shield..... 1
Hull..... 332
Refire rate..... 15.00
Energy use..... 47

EDIT: when it came to Shieldkillers FL had them in a series all thier own, they surpassed the origional guns from 400 pts to 600 pts

The " ShieldSapper" Pulse Cannon Series. These Cannons have a Weapon distance of 1000 and a weapon speed of 1000, they also have a refire rate of 11.00 The name says the use of these weapons.

Class 1
Shield..... 30
Hull..... 1
Refire rate..... 11.00
Energy use..... 4

Class 2
Shield..... 44
Hull..... 1
Refire rate..... 11.00
Energy use..... 5

Class 3
Shield..... 53
Hull..... 1
Refire rate..... 11.00
Energy use..... 6

Class 4
Shield..... 67
Hull..... 1
Refire rate..... 11.00
Energy use..... 8


Class 5
Shield..... 85
Hull..... 1
Refire rate..... 11.00
Energy use..... 9

Class 6
Shield..... 130
Hull..... 1
Refire rate..... 11.00
Energy use..... 11

Class 7
Shield..... 153
Hull..... 1
Refire rate..... 11.00
Energy use..... 17

Class 8
Shield..... 226
Hull..... 1
Refire rate..... 11.00
Energy use..... 25

Class 9
Shield..... 362
Hull..... 1
Refire rate..... 11.00
Energy use..... 46

Class 10
Shield..... 550
Hull..... 1
Refire rate..... 11.00
Energy use..... 63


The " LeadBelly" Particle Driver Series. These weapons have a weapon distance of 800 and a weapon speed of 800, they also have an average refire rate of 10.00. These weapons tend to be "hull heavy"

Class 1
Shield..... 8
Hull..... 21
Refire rate..... 10.00
Energy use..... 4

Class 2
Shield..... 12
Hull..... 33
Refire rate..... 10.00
Energy use..... 6

Class 3
Shield..... 15
Hull..... 39
Refire rate..... 10.00
Energy use..... 6

Class 4
Shield..... 17
Hull..... 51
Refire rate..... 10.00
Energy use..... 9

Class 5
Shield..... 37
Hull..... 50
Refire rate..... 10.00
Energy use..... 10

Class 6
Shield..... 35
Hull..... 60
Refire rate..... 10.00
Energy use..... 12

Class 7
Shield..... 50
Hull..... 73
Refire rate..... 10.00
Energy use..... 19

Class 8
Shield..... 76
Hull..... 114
Refire rate..... 10.00
Energy use..... 28

Class 9
Shield..... 140
Hull..... 190
Refire rate..... 10.00
Energy use..... 50

Class 10
Shield..... 200
Hull..... 300
Refire rate..... 10.00
Energy use..... 70


The "Devistator" Plasma Cannon Series. These weapons have a weapon distance of 1000 and a weapon speed of 1000, these weapons are for when thier shields are down IE "HullKillers" and with a refire rate of 6.00 It won't take long

Class 1
Shield..... 1
Hull..... 48
Refire rate..... 6.00
Energy use..... 7

Class 2
Shield..... 1
Hull..... 74
Refire rate..... 6.00
Energy use..... 10

Class 3
Shield..... 1
Hull..... 89
Refire rate..... 6.00
Energy use..... 11

Class 4
Shield..... 1
Hull..... 112
Refire rate..... 6.00
Energy use..... 15

Class 5
Shield..... 1
Hull..... 144
Refire rate..... 6.00
Energy use..... 16

Class 6
Shield..... 1
Hull..... 158
Refire rate..... 6.00
Energy use..... 20

Class 7
Shield..... 1
Hull..... 209
Refire rate..... 6.00
Energy use..... 31


Class 8
Shield..... 1
Hull..... 319
Refire rate..... 6.00
Energy use..... 47

Class 9
Shield..... 1
Hull..... 549
Refire rate..... 6.00
Energy use..... 84

Class 10
Shield..... 1
Hull..... 832
Refire rate..... 6.00
Energy use..... 117


The "Revolver" Laser Repeater series. These weapons fire at a refire rate of 5.00 and have a weapon distance of 800 and a weapon speed of 800. These weapons have a somewhat slow refire rate and are "Shield Heavy"

Class 1
Shield.....45
Hull..... 14
Refire rate..... 5.00
Energy use..... 8

Class 2
Shield..... 70
Hull..... 20
Refire rate..... 5.00
Energy use..... 11

Class 3
Shield..... 78
Hull..... 30
Refire rate..... 5.00
Energy use..... 13

Class 4
Shield..... 100
Hull..... 36
Refire rate..... 5.00
Energy use..... 17

Class 5
Shield..... 120
Hull..... 54
Refire rate..... 5.00
Energy use..... 19

Class 6
Shield..... 130
Hull..... 61
Refire rate..... 5.00
Energy use..... 24

Class 7
Shield..... 200
Hull..... 53
Refire rate..... 5.00
Energy use..... 37

Class 8
Shield..... 300
Hull..... 84
Refire rate..... 5.00
Energy use.....56

Class 9
Shield..... 500
Hull..... 160
Refire rate..... 5.00
Energy use..... 101

Class 10
Shield..... 700
Hull..... 300
Refire rate..... 5.00
Energy use..... 140

The "Sniper" Tachyon Cyclotron Series. These weapons have a 2000 weapon distance and a 4000 weapon speed. They have a 1.00 refire rate. These weapons equalize the hull/shield damage. This series of weapons stand alone from all the rest, When you need only one shot to get the job done.

Class 1
Shield..... 147
Hull..... 148
Refire rate..... 1.00
Energy use..... 42

Class 2
Shield..... 225
Hull..... 225
Refire rate..... 1.00
Energy use..... 57

Class 3
Shield..... 270
Hull..... 270
Refire rate..... 1.00
Energy use..... 64

Class 4
Shield..... 340
Hull..... 340
Refire rate..... 1.00
Energy use..... 87

Class 5
Shield..... 435
Hull..... 435
Refire rate..... 1.00
Energy use..... 96

Class 6
Shield..... 477
Hull..... 478
Refire rate..... 1.00
Energy use..... 121

Class 7
Shield..... 632
Hull..... 633
Refire rate..... 1.00
Energy use..... 185

Class 8
Shield..... 960
Hull..... 960
Refire rate..... 1.00
Energy use..... 280

Class 9
Shield..... 1650
Hull..... 1650
Refire rate..... 1.00
Energy use..... 505

Class 10
Shield..... 2500
Hull..... 2500
Refire rate..... 1.00
Energy use..... 700


Ok, that's not the total formula but that's more than enough for me to explain myself
I personally like the Megablaster series and the Sniper series

Post Sun Dec 26, 2004 12:16 am

Ro9ue,

I note (and quote):
____________________________________________________________
There are a few more ships (cool ones, a few from Epsilon Mod)......
____________________________________________________________

Hmmm..We cant remember being asked to use them.... Oh well.. I guess we can always ask TLR to remove the mod.. should it come out with Epsilon ships that permission has been neither asked for or granted to use.

Now we are not hard to get on with,, but you will either ask for permission (giving us details of which ships and how the stats have been changed), or remove them...

Harrier

Post Sun Dec 26, 2004 1:03 pm

Wow, Well First off, this is just a game, But your right, I'm sure that Ro9ue will ask for your permission before he puts em in the mod, But then again, I don't think anything is Definate, And Personally speaking(i'm not speaking for the rest here, This is How I Feel, so if your upset bout what I say then adress it to ME) if your that upset because somebody forgot to ask permission, then i wouldn't put em in. I know you peeps put alot of time and effort in making those ships, but lets be serious here, A. it's only a game, and B. we're(unless i'm wrong, then please show me where i'm wrong) actually breaking the origional agreement with microsoft by modifing thier game without thier writen permission(Once again, if I'm wrong, THEN PLEASE SHOW ME) Please understand I Like your stuff and i like how this community comes together over a great game FL and I luv how Chip and the gents here at TLR really bend over backwards with stuff about these mods and such to bring us mods easily so everybody can enjoy thierselves. But the Main reason we are all here is for enjoyment. And i believe if an aspect from your mod is something i would like to put in my mod, then I would give you your credit, But would that mean I would have to get permission to use your stuff the way i see fit in my mod. Please understand I'm not jumping down your throat here harrier. It's just that i took your reply that your upset because Ro9ue mentioned about using your ships, and that he would have to get permission to use em and on how he would change stuff with them. That is waht i don't get.

Thankyou for reading this rant, and again pls direct any replys about this to me, Cause I would hate to have to feel like your gonna reject anything from ro9ue because what i say, I'm not a modder, I'm just a peep like you trying to find something that's fun to play.

Thankyou
Darquies aKa Shade aKa Darq aKa SexyBeast (all the names r there thqt i used in other mods

Post Sun Dec 26, 2004 4:45 pm

darquies,

As I said, we are not unreasonable, and we are not upset 'per se', it is simply better to ask and provide details of changes.. before they are added, it's simply common courtesy. We like to have some input into what changes are planned.

As to your point about modifying Microsoft files.. naturally we are as guilty as any others where we modify files..however, a model mesh is a completely different ball game... if I create a ship from scratch using an idea or a concept from my imagination, then texture it with textures I create in Photoshop from scratch.. then I "own" that mesh.. and its covered by copyright laws, but the mesh only, not hardpoints or textures I "borrow" from Freelancer ships, also it is done without any effort to gain profit from the modifications. There have been many instances in the past where content has not been allowed to be used for the reason that its "owned" by someone else. Essentially the problems only seem to occur where permission has not been gained prior to the use of... mainly models, or where stuff is used without credit given.

Yes we are here for fun, by making mods we not only extend the life of the game (which in turn means more copies of Freelancer are sold), but we provide enjoyment for other players, some of the modifcations that have been done could well find their way into a new version. Mods are like (to my mind) R and D that game makers can "benefit" from in the form of new idea's and methods.

So ask us for permission and tell us what changes are intended...

Harrier

Post Sun Dec 26, 2004 6:53 pm

rouge, what about the sation and ships on it that is in the corsairs home world?

Post Sun Dec 26, 2004 9:11 pm

Thankyou Harrier for explaining to me, more fully what you meant, I now see your point. And I'm sure Ro9ue will talk to you guys

Communication is the killer of almost all arguments

Post Mon Dec 27, 2004 7:37 am

Hi darq, just to let to you know i sent you a email for ro9ue by mistake, but ive now sorted it(must be too much christmas booze)

all of my questions are answers to my sins.and all of my endings are waiting to begin

Post Mon Dec 27, 2004 9:28 am

No Worries Black!

Post Mon Dec 27, 2004 9:34 am

Well it looks like i got an hour or 3 of time on my hands, and since i haven't seen anything from ro9ue yet, I'm gonna jump back into the file and see if i can do some more "tweakage" to the commodity thingy. If you all have any advice on anything i'm doing or gonna do, Pls let me know. And if ya all got ro9ue's Email addy, let me know that also so i can send him the updated file.

Post Mon Dec 27, 2004 11:21 am

Ok this time around i added some existing commodities to planets that didn't have any commodities on em. . . .

Planet Toledo, Omicron Minor
added Commodities
Artifacts for 337.50(sells)
Construction Machinery for 490.00
Fertilizers for 150.00
Food Rations for 40.00(sells)
H-Fuel for 225.00
Light Arms for 1176.00
Mining Machinery for 500.00
Pharmaceuticals for 239.99(sells)
Silver for 320.00(sells)
Water for 68.00

Planet Primus, Unknown
added Commodities
Alien Organisms for 100.00(sells)
Artifacts for 108.00(sells)
Cardamine for 116.67(sells)
Diamonds for 102.67(sells)
Engine Comp. for 112.50(sells)
H-Fuel for 106.67(sells)

Planet Gammu, Unknown
added Commodities
Beryllium for 12.00(sells)
Cobalt for 12.00(sells)
Copper for 1000
Niobium for 12.16(sells)
Polymers for 12.00(sells)

Planet Carinea, Omicron Alpha
Planet Cella Dor, Omicron Gamma
No longes sells Copper

I been thinking about creating some new commodities, but i think i'll decline on that, the trade routes we have in here now are bretty balanced(IMHO) and there's always a chance that i could had missed one or 2 gravey's. And i brought life(IMHO) to other commodities that don't get all that much use. Once again if you have questions or comments pls post.

thankyou
Darquies


Edited by - darquies on 12/27/2004 11:23:00 AM

Post Mon Dec 27, 2004 12:55 pm

Good news Gents, I just sent the modifications to Ro9ue

Post Mon Dec 27, 2004 1:06 pm

Ay, I'm very sorry about the silence here, guys. I've been bogged down with 1)grandparents, 2) couple of nice presents, and 3) more modding. I see that I have not left ... a quiet place, to say the least.

First things first:
Harrier, I feel like ramming my head through this here wall -- I did not remember to send you guys a request for permission I saw a few pics of some ships a while back and I thought they'd be cool to try out. Then I forgot to email you guys (I emailed another modder about something else and apparently got mixed up .. bah, retarded mind - can't work right with no sleep ). I hate to sound obsequious or anything, but I wanted to tell you guys that that reason I started trying out some of your ships was because of their simply kickaz design, their professional look and feel. Specifically, the Mantis and the Howler are my two favs. The Hekkan , the Sprite , and the Scimitar are also very cool. These are the ones I wanted to include in the addon for Rebal ...
So, with many apologies, I was wondering if I might implement these Epsilon ships into this patch for Rebalance 3.5:
- Mantis (for the main HF for new monkey faction)
- Howler (LSF LF - nasty bugger )
- Hekkan (LF scout for (other) new monket faction)
- Sprite (heavy LF for that some faction)
- Scimitar (VHF for same faction)
- Cyclone (HF for a faction allied w/The Order)
- Tempest (VHF for same faction)
Er, and what about the cmp's for the Hellspawn and the Terror (hellspawn1.cmp and gf_terror.cmp, i think)? I think the Ragnarok Gunship was released in a seperate mod .. but I noticed it's also in Epsilon. So would you guys want credit for that one?
Sorry again about that. You guys do a fantastic job on your models (and yes, I whole-heartedly agree with them being yours - you made the meshes, you made the txtures, and did the hard work )

Darq, I must thank you very much for keeping things going around here lately -- I'm still sorry that I havent' been on as much. I usually get to check and post at least once a day, but .. not the past few days.
Great job on the market comoddities; that sounds rather tedious, so good job with sticking with it.
My email is mimullis@aircanopy.net
You can email me anytime ya feel like it

The weapon idea is good - the game (ironically) was balanced before modding, then (even in Rebalance mod)most of that balance kicked the bucket. But we're talking a long list of editing to change ALL the weaps ... I'm sure if we want to do that

Here is an update of everything I can think of right now:
- Fixed engine kill prob
- fixed Raptor-Predator line cockpits
- corrected Dark Mod space backgrounds (back to colored)
- fixed some weapon stats, changed FX on some
- New FX for new weapons: new Bretonian heavy weaps, new Order heavy weaps, new Gaian heavy weaps, new weaps for the new factions
- new powerplants, engines, thrusters
- New shield-typpe: Ray Shield (LF lvl 1-10, HF 1-10, Fr lvl 1-10). Mix b/t Graviton and Positron (improved protection from laser, photon, pulse, and neutron). Useful when facing The Order.
- 3 new factions (mentioned in earlier post): Arboreal Coalition, Primal Harbingers, and Menhit Squadron
- more complete outer systems - FP7 system (now called "Aten" and the Corsair Unknown (with planets) have busy traffic, bases, nebulae, wrecks, weap platforms, and patrols.
- I tihnk there's more, but can't remember specifics right now...

I'm trying to get going on fixing bugs now (any ship probs like in Omcron Gamma - still gotta see about that one :-/ sry). If using the cool Epsilon ships is ok, then I think we might get some encuonters in the uknown systems ... Once I get this last system completed, I'll start on little bugs.

I'm aiming for being done in the next few days, but I still have not heard from ArchKaine, so I don't know about that part of the mod :-/
I'll try to check back in here in about 6-7 hrs, so, until then, adios muchachos.

Ro9ue

__________________________________________________________

"Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?"
- Ishmael

Post Thu Dec 30, 2004 6:51 am

Hmm, alright, there are new nebulae, patrols, bases, and items in the Unknown system. I checked on both the FedEx and the Ravenclaw on the LSF base in Omicron Gamma - both are corrected.
There are 12 new commodities, some of which are illegal like Cardamine is (police, navy, and sometimes Bounty Hunters will stop you for having them). Others are legit for trade, so ... Darquies, would you like the honors of setting up hte trade routes and all that for the new commods? Maybe make certain ones available in appropriate locations, make the prices match what they should be. I am still working in the factions scanning for certain ones, like pirates looking for narcotics and hard alcohol, and police looking for Starshine alcohol, Dom K'Vosh scrolls, and cigars (those Navy boys apparently still have the urge, hundreds of years in the future Gotta get 'emselves smokes). And I've set up the goods file so that it should be relatively easy to edit trade routes. Anyone game to give that a shot in the next few days?

Hm, well, I guess we're just waiting for a yay/nay from Nova Design group on the ships ... There's still some tings to finish up, but I think we are pretty clos to being done Harrier, Nova Design - might we be able to try out a few of your guys' nice new ships in this addon? (not trying to be pushy, just running low on time now :-/ Just wondering about it). Thanks.

Well, I have had a lot going on in hte past few days, and probably will in the upcoming ones, too. So I'm cramming what I can into FL, but there might be a brief setback in release until someone can edit trade route and that good stuff.
You guys have a happy New Year, and I'll srop back in as soon as I can and have news. Adios

Ro9ue

Post Thu Dec 30, 2004 10:19 am

You want new trade routes, No Problemo. I gotta have the stats though on what you want. Just email me the Goods file and i'll empliment the stuff, also pls email me a text file explaining who owns the good, what level of contraband it is etc etc etc. I gotta work today, but when I get home(around midnight, Central Standard Time) I'll check the email, and begin puttin it to it

Post Thu Dec 30, 2004 10:53 am

Righto, mi compadre I'm finishing up some encounters right now, checking to make sure Pol./Mil./Navy all feel like "encourageing" uncooperative freelancers hauling the contrband commods I'll make you a list of who makes/controls which goods, who likes/wants/needs them, what bases and/or companies pay how much for what, yada yada - all the good stuff :p If you can implement these new goods, we'll be a large step closer to being ready for beta (hopefully only a little of that will be needed :p Hoping for zero bugs ... ). Plus, Rebal will have some of its own commods and aspects of trade/play.
Alrighty, I'm jumping back into the thick of it Have fun at work, and I'll email you the stuff here after a bit.

I'm also checking on the bugs list on your site, Sabbath, so I'll let ya know on any news on that account.
Later -

Ro9ue

__________________________________________________________

"Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?"
- Ishmael
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