Freelancer Community Network


Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

wrecked ship - the aggressor

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Mar 14, 2003 8:05 am

wrecked ship - the aggressor

i just stumbled across this in the li01.ini file
its the wrecked ship AGGRESSOR, found searching with "suprise"

[Object
nickname = Li01_suprise_bh_fighter_badlands ;objects name
ids_name = 261709 ;wrecks name, in this case AGGRESSOR
pos = -4870, -1000, 39426 ;where it is in the system
rotate = 6, 38, -61 ;rotated model
Archetype = suprise_bh_fighter ;within the solararch.ini
visit = 16
ids_info = 66458
loadout = SECRET_bh_bh_fighter_li01 ;what they carry, its within the loadouts.ini

from the solararch.ini, found searching with "suprise_bh_fighter "
[Solar
type = MISSION_SATELLITE
nickname = suprise_bh_fighter
LODranges = 0, 80, 150, 1000
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_bh_fighter, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590

[CollisionGroup
obj = bh_topfin_lod1
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separable = parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800

[CollisionGroup
obj = bh_btmfin_lod1
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separable = parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800

from the loadouts.ini ,found searching with "SECRET_bh_bh_fighter_li01"

[Loadout
nickname = SECRET_bh_bh_fighter_li01
archetype = bh_fighter
equip = gd_bh_gun01_mark01, HpWeapon01 ;list of equipment easy to change
equip = gd_bh_gun01_mark01, HpWeapon02
equip = gd_bh_gun01_mark01, HpWeapon03
equip = gd_bh_gun01_mark01, HpWeapon04
equip = gd_bh_turret01_mark01, HpTurret01
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20

if i had time i'd search out the rest, but looking at what i've just found it seems quite easy to make your own, or at least change an existing one to suit your needs. from the few sytems i looked at most seem to have 3 wrecks within them.but, i havent time to look at them all, i'm to busy figuring out zones atm, i'll write a basic tutorial on them if anyone is interested???



Edited by - Decado on 14-03-2003 21:56:04

Post Fri Mar 14, 2003 10:01 am

Please do... could be fun to add secrets through a mod!

RaK

Post Fri Mar 14, 2003 2:37 pm

oooh, i never even thought of looking for those

a tutorial wud be nice

------------------
You just washed up here or something?

Post Fri Mar 14, 2003 2:41 pm

i use that ini-values inside my map to display all secrets in there.... http://www.101st.info/DS

Post Fri Mar 14, 2003 7:51 pm

ok, i just woke up, in a few hours i will begin a basic zones tutorial & hopefully find some time to list some more ship wrecks & do some other things to

"Fear will keep the local systems in line. Fear of this battle station." --Tarkin (concerning the Death Star)

Post Sat Mar 15, 2003 2:04 am

hrm, what they look like?

Post Sat Mar 15, 2003 9:07 pm

archetype = bh_fighter <---tells you what the ship is going to be out of the shiparch.ini file....just look in goods.ini for that to find out if there is already a playable ship that looks like it

Post Sun Mar 16, 2003 10:42 am

i found the aggresor in MP...it looks just like a busted up pirahna(sp?)...it's one of the derelicts in New York...

Post Mon Mar 17, 2003 6:54 am

"But like a moth to the flame, you too shall become derelict."

Post Wed Mar 19, 2003 6:46 pm

there are a few places that have WAY more then three wrecks.

Omega 5 is one, there's a another one I can't remember off the back of my hand... it has the Von Rohe belt... and then theres Omicron Alpha. graveyard anyone?

Post Thu Mar 20, 2003 5:08 pm

SIgma 13 has 8 or 9 wrecks with powerful weapons.

- The road to darkness is a journey, not a light switch.

Edited by - Legend21084 on 20-03-2003 17:09:15

Post Thu Apr 03, 2003 10:02 pm

why is this stickied?

*Insert sig here*

Post Sat Apr 05, 2003 11:39 pm

So what system and where in that system is this ship located in?

Post Tue Apr 08, 2003 2:36 am

Omega Alpna has whole bunch of wrecks around unknown jump hole.
Same for Omicron Alpha if I not wrong.

The problem is there are nomads around these jump holes and radiation level is high.

Post Sun Aug 31, 2003 12:30 am

*hint:buy eagle and salamanca 2's and shoot the nomads,go back to crete and fit your fighter withnomad guns then go to omicron alpha,scavange the wrecks while shooting irritating flies (nomads and, in my case, Outcast sabres)
and live a happy life

GMG rules
Next

Return to Freelancer Editing Tutorial Forum

Hosted by The-Starport
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.