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**Tutorial** - Realistic Battleship settings

Here you find the different tutorials on editing and MODing Freelancer

Post Sun Oct 19, 2003 2:29 am

Hello Wanderer,

I am new to modding freelancer, and was asking in another thread about who toi go to with questions about making guns from scratch. I was told right away that you are the expert on gun modding/making around here. I need help on doing just that.

I just need a tutorial, or a link to one, that tells how to make sure that your gun/turret ( base, barrels, and the barrel housings) track up/down and left/right without coming apart and how to make sure they actually fire something.

I am currently working in Milkshape and have made the models for the guns and the ship but am not sure where to go from there.

At any rate any help you could give would be greatly appreciated.

Thanks

P.S. Sorry to post this here but it was the only thread on the list that I saw your name on.

Post Wed Oct 29, 2003 6:33 pm

Hi

Would play freelancer alot more if you could pilot transport USV's, Large & Small, along with those freight trains. And the Rheinland gunboats would be perfect.

Could someone just post the edited DATA file with all the correct modifications as a zip file?

Tnx

Post Fri Mar 05, 2004 8:28 am

Enjoyed Wanderer's tutorial, but I have a question. The gunboat weapon which resembles a mass-driver (during a cut scene it's used by Liberty to destroy a research station when you and Juni become Liberties most wanted), where can I find the stat's on it. What I want to do is increase the re-fire rate of it an increase the amount of damage it does. But I am not sure which .ini file it is located in and what it's called (how to identify the line that refers to this weapon).

Post Fri Mar 05, 2004 10:04 am

Black 7 - you can download the mods i have made for them. Either Open SP where you can choose any Freelancer Ship to start with, Storyline - where you can start with any ship - or just the fly all ships mod, where you can fly any ship (check shipyards for sale points). Check the pathfinderstudios forum below these editing ones. You can find the correct script file and take it straight from there if you like. Can find the download in the stickied thread for mods made by me.

For the liberty Cruiser main gun:
[Munition
nickname = li_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 202
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun
nickname = li_cruiser_forward_gun01
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 16860
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 4.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

Edited by - Chips on 3/5/2004 10:05:46 AM

Post Fri Mar 05, 2004 12:04 pm

Cool thanks for the help, it worked, but one more thing, I have found out that the min gun of the Cruiser only fires at a range of around 145...How do I increase the weapons range? So it becomes more active during battles. I managed to turn it into a devestating weapon but you have to be right next to the cruiser for it to fire.

Post Fri Mar 05, 2004 12:16 pm

Increase the lifetime (in the ammo section which is 2 right now) or increase the velocity of the shot (main gun part = 500m/s right now).

This means that the gun has a range of 1k right now, certainly not 145m. It has a larger range than fighters guns have. Are you sure your not thinking of a mod where this has a reduced range??

Post Fri Mar 05, 2004 12:34 pm

Chips,

Well, I am using the Battleship Encouter Mod along with the Realistic Battleship mod. (came with Mod Manager). I will check and adjust the settings your talking about.

Thanks,
Maxwell

Post Fri Mar 05, 2004 3:05 pm

Just pump up the damage and the velocity then, and have fun

Post Sun Mar 07, 2004 8:04 am

Wanderer sorry, I haven't read all of that, but I wonder, were did you made the Battleship buyable ?

I need to know

thanks

Post Thu Jul 19, 2007 6:21 am

Hi all

im new at modding and my pc is a vista so i cant use the b-ini so if anyone please wil pack down (in a zip or rar archive) the files to the battleship on first page i would be verry happy!!!

Post Thu Jul 19, 2007 4:07 pm

use the SDK you can get at the EOA consortium's site - > and never, ever, ever, use a tutorial this old for information. lolz

Post Sat Oct 13, 2007 8:34 am

Manuverablility is way too low. It should be able to turn in 2 secs...else u cant go anywhere.
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