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**Tutorial** - Realistic Battleship settings

Here you find the different tutorials on editing and MODing Freelancer

Post Thu Apr 03, 2003 1:17 pm

Which one are you using? Liberty dreadnought or Osiris battleship. Liberty dreadnoughts cannot dock with anything since they are so big. The only way to solve this is to go to the solararch and change the large moor distance to 20 or so and change the docking priority for the ship to a large moor. Don't forget to skip the gocking scene once it begins or you might get stuck.

Post Thu Apr 03, 2003 6:31 pm

2Wanderer:
Could you please tell me if you mod supposed to work in a multiplayer?

I was piloting Kusari battleship online and I saw some other guy with a Nomad battleship and he changed his ini files like 10 times and logged off and logged on while I was online and no server crashes.

With Osiris mod - I don't know if it crashes the server or I just get disconnected but it did not work for me. So, obviously, I don't want to use smth that crashes the servers other people play. That's why I asked the question.

Post Thu Apr 03, 2003 10:33 pm

Is there any way that I could get osiris from Buffalo base or Planet Malta because I am freandly with criminals

And i do not fell like spending time on shoting down Liberty Rouges in order to get freandly with liberty police.

Post Fri Apr 04, 2003 2:43 am

Since i don't play multiplayer (Slow connection), i have no way of telling how its done. Probably its due to the server having the basic same files in its shiparch if i'm any judge. Unless i'm mistaken, variations can exist but require the server to have the base set out first.

As for putting battleships available in criminal bases, look for their designation in the market ships ini and making the appropriate changes.

Post Fri Apr 04, 2003 4:47 am

Thanks Wanderer, but I still have a problem because i have no clue about editing therefore could you explain "appropriate changes" that i would have to do.

I would appreciate your help.

Post Fri Apr 04, 2003 2:01 pm

Theres a thread around here that explains what each and every data header is in the market ships file. For instance Li01_01 is Planet Manhattan. Since i don't remember which base it is you want, just take the dreadnought line from the market ships file and place it in the data headerr you want overwriting the ship previously there. You can tell which one it is if the numbers are like so:

marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1

The first one is the level required to buy it so it varies. But the rest of the numbers are more or less the same for available ships at that base.

Post Fri Apr 04, 2003 9:29 pm

The base I would like to get ship from would be Vogtland Base in Dresden.

Post Fri Apr 04, 2003 10:44 pm

simple Question: is it possible to give the computer a battleship 8which is just patrolling or attacking you)????

Post Fri Apr 04, 2003 10:53 pm

by the way, i cant find a battleship mod in the download section or a ini extractor

Post Sat Apr 05, 2003 1:25 am

If its the Vogtland base, then go to Rh05_04_Base.
[BaseGood
base = Rh04_05_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 1, 1, 0, 1, 1 <-- Replace this line with the one you use to define the ship you are using
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1

Post Sat Apr 05, 2003 1:31 am

Thanks Wonderer you just saved me a lot of trouble which I would be in if I was to get osiris the long way (killing whole bunch of rouges)

Post Sat Apr 05, 2003 5:56 am

God all mighty, Osiris is better than I thought.I do not know what are people tolking about to hard to dock with trade line to hard this to hard that.Osiris handles like a bird and docking is smooth like baby's behind .



Edited by - Leonhart on 05-04-2003 19:50:25

Post Sat Apr 05, 2003 9:02 am

I think it would be very cool if the computer could have some cruisers gunboads and even battleships in the SP (not in storymissions!!!) and im MP.
Its fun to crush an Rheinland cruiser with DIAMONDBACK

SO here is my question:

Is it possible to have Battleship, crusiers and Gunboats which are flying aruond, and attacking you if you are hostile ?? Htese ships could carry REALLY strong weapons and turrets. In MP, that means, if you are pirat, be quick or be toast.But if you got some friends you could try to crush them out.

It this possible???

Post Sat Apr 05, 2003 6:52 pm

I might asking to much but could somebody explain how to increase speed of osiris.

Post Sun Apr 06, 2003 2:41 am

Leonhart, you are probably using the old maneuverability settings which weren't realistic at all. As for increasing the speed, put an extra 0 behind the max_force in the engine_equip ini. I gurantee that you won't complain about the lack of speed then.
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