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**Tutorial** Changing The Design Of Room

Here you find the different tutorials on editing and MODing Freelancer

Post Wed Aug 29, 2007 1:12 am

**Tutorial** Changing The Design Of Room

With this tutorial, you could change any bar, landing pad, cityscape, shipdealer, commodidity trader, equipment trader or any room looks like.

It is simple and i have found out a way to do so.

TOOLS NEEDED:
Any .CMP editor or .3db editor that can texture and/or change/create a model of design - Do not use HardCMP as that only edits hardpoints of ships and cannot texture etc.

Tutorial Copyright is to Lancers Reactor(c)2002-2007 and Dudeofthed(c) 2005-2007. This cannot be copied on any website other than TLR without mine or permission from Lancers Reactor.

Read below for tutorial.

Post Wed Aug 29, 2007 1:16 am

Folders we'll be editing:
DATA\Bases
Open up the Bases folder and locate anything you want to edit, by the name e.g li_pitsburgh_landingpad.cmp inside the LIBERTY folder inside the BASES folder.

Using your .cmp editor, change the design or simply create a new one. Save the file and open up Freelancer. Go to the room and see if it changed.

This change will go good with the Oceania City in the WTS-World mod instead of showing the basic Liberty Cityscape.

Enjoy!

Ogu

Post Wed Aug 29, 2007 6:38 am

I didn't understand any of this. You just "change the design of the room" using HardCMP? Or are you just moving the hardpoints so things attach in different places?

Post Wed Aug 29, 2007 9:15 am

I'm sitting here more confused than i was before. Please elaborate with this tutorial.

Member of the HAVEN ADMINS community
http://talonstrike.co.uk/HavenAdmin/index.php

Gizmo Studios - Home to the Galactica mod series
http://gizmostudios.proboards38.com/index.cgi

Post Wed Aug 29, 2007 10:00 pm

In HardCMP that just moves different hardpoints to different locations. You cannot change what a room looks like (e.g moving the tables, or changing the background).

Post Wed Aug 29, 2007 10:05 pm

Now i'm totally confused, you say in the description of the tutorial, "you could change any bar, landing pad, cityscape, shipdealer, commodidity trader, equipment trader or any room looks like"

Then in your last post you say "You cannot change what a room looks like". You see the dilema you're causing. You need to be a bit more precise, some examples or details of what can be done here would be nice.

Member of the HAVEN ADMINS community
http://talonstrike.co.uk/HavenAdmin/index.php

Gizmo Studios - Home to the Galactica mod series
http://gizmostudios.proboards38.com/index.cgi

Post Wed Aug 29, 2007 10:36 pm

Where did it say that you can't use it on any room.

Post Thu Aug 30, 2007 1:53 am

ungh - another crap tutorial that i won't be bothering to add to my list. at least the last submission ("efficient" voice editing) had some content - sure it wasn't clearly written with nice grammar, has piss-poor organization, and is obviously an unedited draft, but this tutorial here is just *crap* as far as effort goes, and it almost makes that tutorial look good in comparison

as someone who has written a few tutorials and really appreciates the work that most modders put into their own, this is just horrible - just freaking horrible. please, if you're going to submit a 'tutorial' try writing some instructions first.

copyrighted? somehow i don't think anyone would be interested in stealing this little secret... pffftttppfpfpfpfpfffffffffffffffffffffffffth!

Post Thu Aug 30, 2007 3:10 am

@Dude, you contradict your self.

Any .CMP editor or .3db editor that can texture and/or change/create a model of design - Do not use HardCMP as that only edits hardpoints of ships and cannot texture etc.


Either you can "Create" a new room, or you can't. And you said that Hardcmp was for changing hardpoints. You need to either correct the post, or remove "Tutoral" from the title as it implies teaching on how to do something, with step by step detail.

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