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question: money-giving jumpholes

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Jul 27, 2007 7:34 am

question: money-giving jumpholes

i read somewhere about adding a trigger to something you dock so it would add or subtract credits from your account...
what i want to do is to reverse it so the hole would GIVE you money instead of take away

here's the trigger

[trigger
nickname: start
Act_AdjAcct= -500

this should take away 500 credits to your account
if i make it a positive number, say, Act_AdjAcct= 5000, then it should give you 5k creds
but WHERE do i put it?
and what should the nickname really be?

does it matter where i put this tab? like. if i put after one jumphole's code, would the trigger connect to THAT hole? or would it just BE there and do absolutely nothing? =P

~x marks the spot. step and burn!

Ogu

Post Fri Jul 27, 2007 8:40 am

As I said in my other post, triggers don't work in multiplayer, so you can't make a jh that gives/takes money from you. The guy that made it work hacked his way through some files, which is something the average joe can't do because it makes no sense

Post Fri Jul 27, 2007 2:58 pm

i was actually thinking about doing this on singleplayer =P lol

my game kind of crashes every time i try multiplayer.... the server kicks me off - most likely because the server doesnt have the same mods as me XD lol

edit: or because it doesnt like me... it always says low ping rate and kicks me off... >_< (note that i do have broadband... pretty fast one at that. lol)

~x marks the spot. step and burn!

Edited by - xkaliboor on 7/27/2007 3:59:56 PM

Ogu

Post Fri Jul 27, 2007 4:00 pm

If you've got mods running and try to connect to a server without the same mods, you'll definitely crash. I'd advise not doing this unless you have permission from the server owner to be using mods that they don't run - usually it's considered cheating.

Post Fri Jul 27, 2007 4:39 pm

oh.. that explains it lol

i'll make sure to run vanilla from now on when i play online

but it IS possible to create triggers for the OFFline version right?
i mean
without editing any DLL's, purely using FLMM o_o;;

... right? >.<;

~x marks the spot. step and burn!

Ogu

Post Fri Jul 27, 2007 6:03 pm

I think so. You'd have to find something to cause the trigger to happen - just check out the single player mission files and try to figure them out.

My helpfulness on triggers will end there

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