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**Tutorial** Changing Target Reticle Color and Size

Here you find the different tutorials on editing and MODing Freelancer

Post Wed Apr 26, 2006 5:48 am

**Tutorial** Changing Target Reticle Color and Size

Hello Freelancer's

Here is a simple why of Changing Target Reticle Color. This will work for all your mouse icons.

First open up DATA/mouse.ini

Then scroll down to

[Cursor
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
blend = 4
spin = 0
scale = 0.450000 <-------Change this number to get a different size. You will need to play with this to get the size you want. The lower you go the smaller.
color = 191, 29, 29, 255 <-------Change this number to get a color. Now you see the first number well I have found you don't need it. So just delete it like so color = 29, 29, 255. Now the numbers are RED, GREEN, and BLUE. Now open up MS Paint and go to colors, edit colors, define custom colors and then choose a color of your choice look over at the RED, GREEN, BLUE numbers and just add them to both of these entries and you have changed the color of the Target Reticle.

Just do the same here.

[Cursor
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
blend = 4
spin = 10
color = 191, 29, 29, 255 <-------Change this number to get a color
scale = 0.450000 <-------Change this number to get a different size



"It doesn’t matter what universe you’re from. That’s got to hurt!"


Edited by - flybyu on 4/26/2006 6:48:45 AM

Post Sat Oct 20, 2007 4:58 pm

>>> color = 191, 29, 29, 255 <-------Change this number to get a color.
>>> Now you see the first number well I have found you don't need it.

The numbers are red, green, blue, alpha/transparency.

color = 255, 0, 0, 255 ; fire engine red
color = 0, 255, 0, 1 ; invisible leafy green

Edited by - routinet on 10/20/2007 6:03:41 PM

Post Sun Oct 21, 2007 9:57 am

I did have my suspicions!

So the opacity/transparency can be played with too, 255 = solid and 0 = transparent.

Many thanks routinet.

Roleplay: - the art of self-deceipt!

Edited by - StarTrader on 10/21/2007 10:59:50 AM

Post Sun Oct 21, 2007 12:32 pm

Here is an odd question for you. Perhaps you've looked into this...
regarding retucules:
I'd like to see a nice, bright targeting retucule around the ship I'm going to
shoot at. But, how about the other non-targeted ships? Is there a way to
elimiate the non-targeting "box" from around other ships?
I'm thinking of this as a way to clean up the appearance of space populations.

Post Tue Oct 23, 2007 3:36 pm

I spotted this in the exec hacks, but I haven't tried it myself:-
<pre><font size=1 face=Courier>(Quote from tutorial)
1.25f in Freelancer.exe, 0x1C9804 = multiplier for distance at which brackets around non-targeted ships in space will appear (1.25 = ~3km, 37.5 = ~93km, etc)
</font></pre>
Note 1.25f means Floating-Point value 1.250000

Roleplay: - the art of self-deceipt!

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