breslin - very very very often i cant follow your logic
posting paths here wont lead anywhere since you would have to analyse thousands of path lines with with about 150 systems which actually would take years
my only intention was to show that the paths are the problem and not the systems and their jumpholes and jumpgates
those belong to the basics of FL modding and somebody who cant create them 100% bugfree should better stop modding
i also cant understand why you think that my hand coded paths are incorrect... since for some reason they are working
ive tested the flscan... and i remember that fle also does add paths in a limited way... i was not able to get those files to work with my mod so ... yes.... i wrote a few thousand (6000-8000) paths by hand
is it working perfectly?
but it is working better than auto generated paths
to my knowledge only one system was reported to me causeing crashs when setting paths and i hope to find a way to fix it with the next release of the mod
why does it work better?
hmm very good question... ive absolutly no idea
i dont like tools which auto generate some code since i have absolutly no control over it
they simply create a code based on the input... no matter if its logical to add the code or not (especially with splitted paths)
and searching for logical errors in a 1mb ini file is something i never want to be forced to
logical work always is better than stupid scripted mechanisms (no offence meant)
i doubt that i confuse someone with my facts about this issue since the situation is clear
we all see that the auto generated paths lead to crashes... no matter what tool is used and some mods use hand made codes and run fine with them... or at least better
yes its no real solution since its way too much work and no answer to all the questions here
its a problem that hasnt been solved in the past 5 years... very often because we were busy with "more complicated stuff"
we simply ignored the basics and that these basics still cause problems
i dont know how the tools create the paths... i simply dont know their algorythm... so its very hard to say what they do wrong
what i did when i created my paths was to use existing paths which i duplicated and finally extended with the new systems... so to a very high grade my system paths are still based on vanilla paths
if you really want to create a tool which does create paths automatically you should forget about mods and other complicated stuff
to create a tool and test it with mods is pure nonsense since you never know if the code is really correct
take vanilla FL and create new paths for the vanilla systems
and once you have done this you compare the generated paths with the original vanilla paths and search of everything that is different and search for the reason why it is different
then fix the code of those tools until they are able to generate paths which are 100% identical with vanilla FL
once you have done this you can try to create valid paths for mods
if you can create valid paths for vanilla FL then the paths for mods have to be valid and working aswell
all we know for sure about paths is: "LI01, LI01, LI01"