Posted by starworldson 2013/6/11 21:33:17 (248 reads)
Do you fancy something different other then the normal Rp mod everyone plays??? Do you miss flying around in crazy mods with great ships?? Come and join us on the PlayStarworlds.com SSM Server
We have recently been given permission from the one and only Lancer_Sol to take his mod to the next level!
We have everything from StarTrek, BSG, SGC, Starwars to crazy stuff like the Tardis from Doctor Who!
Unique Level up system and some amazing flhooks with more to come!
113 New factions 143 Systems 546 Bases 355 ships All gates unlocked Many new commodities, quadruples the amount available GPL based economy, you can have over $20,000,000,000,000,000 worth All new graphics, icons, weapons & shields Ship armor available for purchase Scanners and tractor beams for sale NPCs drop GPL, new commodities, engines and new power supplies New high paying missions Custom startup movie Admin system, ship, thruster, weapons and shields Cruise speed set to 1500 NPC cargo vessels heavily armored All NPC and players ships rebalanced into 10 classes All original ships upgraded to MOD standards High speed tradelanes New jumphole FX Maximum credit limit increased to the game's maximum allowable amount - $2,147,483,647 (2.1 billion) Most of the non-Freelancer ships were converted to Freelancer by our MOD team New ALE FX New London, New Tokyo and New Berlin are full 3D systems with 40 to 50 bases in each
10 years ago on March 4th, 2003, Freelancer was released. To this day, Freelancer remains to be the reference in space action and role playing games.
Chances are that this year will be a very interesting one for the game. Interest in the genre is rising again and we might see some major mod releases this year. Also, it has been rumored that a digital release of the game could happen very soon.
However, we also need to take a look at the more distant future. Freelancer is getting older and so is our website. Hopefully this year, I will try to get away from Xoops (our current CMS) and relaunch the website using a major forum software (phpBB or SMF) as the main website element. We will keep the Wiki and the Forge. As regards the site content, I think our strength is covering space games with support for modding and private servers. So far, there have been almost no reasonably good games in this segment since Freelancer. With Star Citizen however, this might change. If there will be proper support for modding and private servers, expect Star Citizen to become a major focus of our website. Also, Infinity might be another future game that we could cover.
Back to Freelancer, we want to celebrate today's birthday with the release of the Freelancer Multiplayer Beta to all registered users of the Starport. Follow this link to get to the beta forums (registered users only). Thanks a lot to our community member "runod" for providing the beta files!
Over the past several months since our demo release, FriendlyFire has been working on fine tuning our DX9 integration as well as adding a few extra components to make this mod look even better. The below video highlights these news additions: lens flare, improved dynamic lighting, reflection maps, distortion maps and our work in progress shadow mapping.
If you like what you see, please don't forget to vote for us!!! ---
If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!
Star Citizen, the crowdfunding space-sim project by Chris Roberts (creator of Freelancer and Wing Commander), has been successfully funded.
Also, the project established a new crowdfunding record for video game projects with nearly 7 Million Dollars!
The team about Roberts has been very active in communicating with the community during the campaign, giving information about the game mechanics as well as showing off - surely a factor for breaking the crowdfunding record. But they also promised in their pledge statement to keep the updates coming.
So head over to the official website to keep in touch with and also maybe influence the development of Star Citizen. The more influence we take, the more we can make it an envisioned Freelancer 2!
We will also cover future important news of Star Citizen here at The-Starport. Seeing that we are a modding hub for Freelancer, we will try to keep up with the latest and greatest in Star Citizen Modding.
Posted by starworldson 2012/9/20 23:46:50 (2449 reads)
Hi all!
Ds9 has been around and running since 2003! We were with some of the first servers created and started adding to the game along time ago.
Now we are coming back with a rebuild! We are sticking with the Sci-Fi universe with ships from all your favourite shows + some wacky ones! But now we are working on the balance of the mod, bringing those prices down and adding some of the great FLHook options that have been added to other great servers!
We host server hunts and games on a weekly basis with our current player base and welcome you all to join, even if its for just that bit of fun.
The mod is under constant revision at the moment while our development team work on balancing the mod and building our RP story which we are hoping will bring all the sci-fi universes together for the first time, while creating a fantastic RP environment around it, and if you dont like RP then just come and have a look around.
This is not a Mod based on ANY other mod and we are working very hard to bring it back up to scratch with the FL community, so please come and support us, as every person added to our forum or server is a pat on the back for us
New clans who come on our server will receive 200 million credits to help them start up, plus we have a section on our forums with advice on how to start up your own clan and keep it going. Systems are rented by clans, who in turn can rent out bases to individual players who want their own base to reside in and pay rent monthly.
Below I will list some of the features we currently have, please check out our forum to see what we are working on! Hope to see you soon
Features:- - 237+ Added ships - Loads of added commodities - Loads of added equipment - 20+ new systems - Server games - FLHook full of plugins - Changed effects - Clan wide systems - Loads of added solars and stations - Clan and faction bonuses - EXE Installer - Automatic updater - Dedicated starter system - Dedicated PVP system (Top Gun) - Dedicated staff - + Loads more
Launched in 2004, Nexus: The Jupiter Incident was a landmark in space-based Real-Time Strategy games. Noted for its lavish visuals, and deep, tactically-focused gameplay, it is a cherished memory for all gamers who revel in the sight of mighty dreadnoughts and swarms of fighters clashing in huge fleet engagements.
Now, in 2011, the original development team is preparing to bring you the next episode in this galaxy-spanning epic. We invite you to join us on this momentous journey, as Marcus Cromwell once more takes the bridge to defend Earth from the onslaught of savage alien races, and decode the enigma of the mythical beings known only as the Creators.