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Here you can find anything related to the Open Source, Freelancer like game project Openlancer.

Post Thu Dec 15, 2005 4:15 pm

@Tachyon: Did he start openlancer? No. Now stop it, because you know as well as i do that me and programexpert started this project, and you guys are turning it into something neither of us want.

I have an idea, use the following table to figure out the feasability of Megaburn's project and MY project:

Megaburn wants: A professional-quality game

I want: Something that works.

Maybe that will freshen your ignorant minds up a bit.

Edited by - Blackhole on 12/15/2005 4:14:57 PM

Post Thu Dec 15, 2005 4:16 pm

A wise man,or in this case , youth would use a little wisdom, rather than emotion. Sit down, think things through. Its not a matter of taking anything over, rather like using the wisdom to see the best person for the job. That was what Tachyon is saying.

I do apartment Maitenance for a living. I do electrical work, plumbing, HVAC and a whole lot more. But we resently replaced a large section of hardwood flooring and sub structure as well. It was beyond my ability, even though I could get the work done, So I called someone that was good at it and he headed up the project. It got done, looks great, and I got credit for the work I did. Same for a game, put pride aside and choose someone with the ability to head up the projest, your still in the loop, but the work can get done. All it requires is wisdom, and a little growing up. When you get angry and shout at people, you are showing neither. Time to step back a bit and relax.

Edited by - Finalday on 12/15/2005 4:17:32 PM

Post Thu Dec 15, 2005 4:17 pm

@ blackhole: i happen to agree with this, something that works will not take long to produce and will please the general gaming community greatly.

something that is a professional game will cost a great deal of money, take a very long time to produce, and end up being critisized by everyone who waited a long time for it to be produced.

@ final day: the thing is though, that the current suggestions provided by (in particular megaburn) would require a great deal of time and effort, to create a complicated OUTLINE. we would prefer to focus more on what will actually get the game working, as opposed to planning about it. you can call us headstrong and foolish, but it gets the project done with the most efficiency. efficiency of course being the ratio of speed : quality being as close to equal as we can get it.

that way, we can produce a good quality game, in a decent ammount of time, as opposed to producing a bad game in no time, or producing a super quality game in 5 years.

Edited by - Infernias on 12/15/2005 4:21:26 PM

Post Thu Dec 15, 2005 4:19 pm

Unfortunatly, Finalday, the people who want to help me want to make this their project, not mine. If they did what i told them to without inserting their own expectations and crazy ideas and could HELP, which btw, megaburn can't, maybe i'd consider it. Again, megaburn wants a proffesional game, and i just want something that works.

By the way, Megaburn didn't offer to help me. He told TLR to take over my project. Go read his post if you want proof.

Explain how that fits into your little wisdom. I would be perfectly willing ot listen to him if he came to me and offered to implement all his ideas instead of telling people to do them. That would help. A lot.

Edited by - Blackhole on 12/15/2005 4:21:43 PM

Post Thu Dec 15, 2005 4:23 pm

We already have something that works, it's called Freelancer. Openlancer was supposed to recreate and improve upon Freelancer, in your own words. That kind've implies that the general quality will at least match that of the original.

Post Thu Dec 15, 2005 4:25 pm

Actually, it was "An Effort". That "Effort" right now is MAKING SOMETHING THAT WORKS.

Edited by - Blackhole on 12/15/2005 4:25:34 PM

Post Thu Dec 15, 2005 4:27 pm

There is nothing wrong in wanting a professional game. That is the way you should aproach anything worth doing, that you do it right, it works and is a good product, weather for sale or open source. You should give all ideas a open listening to, but apply only what will fit the progream. For that, you need someone that is very knowledgeable. Megaburn sounds like someone that can help you, if you let him. You know what you want in the game, but, maybe not all of the things will work. That is where experiance comes in to play. Just give it a little thought. Have your outline, but be flexable enough to make change when needed to make it work. And never settl for less than the best in what ever you do. Remember the time and needs and work from there. Who knows what you might create, hmmm?

Post Thu Dec 15, 2005 4:28 pm

Except megaburn isn't offering his help. He's telling you guys to take over my project.

There's a slight difference.

Post Thu Dec 15, 2005 4:35 pm

I registered to these forum's just so i could reply to this topic. The project was brought to my attention due to the amount of hype it recieved on TLR main page. I dont want to discourage you in any way from trying to complete this project Blackhole. However I really do hope you are a bit more humble about this in future. A few people have offered really solid advice in these forum's, people who know what they are talking about.

As a full-time employed programmer myself I can tell you that MegaBurn's advice on properly planning out the architecture of the program so that many people can work on it at once is not insane. Its the way things are done in the real world, pure and simple.

He did go into a fair bit of detail about different features you could consider implementing, but he wasn't telling you what to do. Simply giving you food for thought. A lot of the idea's may be out of the scope of your project and thats fine, but you did ask for suggestions in the first place.

I understand that with all the hype surrounding this project, you might feel like you have the weight of the Freelancer community on your shoulders, but there's no reason to be abusive to people trying to help you because you are overwhelmed. Calm down, i'm sure there are a lot of people willing to help in this community if you let them.

As with anything, there will alawys be people who think it can be done better, they are can always start thier own project.

Anyway, all the best of luck in continuing with your project.

Post Thu Dec 15, 2005 4:40 pm

(friend posted on own)

Edited by - Blackhole on 12/15/2005 4:58:09 PM

Post Thu Dec 15, 2005 4:42 pm

People, do you know why i am mad? Because Megaburn wants TLR to take over my project.

Post Thu Dec 15, 2005 4:48 pm

Blackhole and friend. Both of you need a reality check. No one is trying to take over Openlancer, especially not TLR. There has been offers of advise, ideas and sugjestions. You simply have not acted mature enough to see this. But, if you truly want to keep it to yourself and finish it yourself, then do so. Show us, any one watching, that you can indeed make what you have been talking about. But you will have missed out on several things, like good ideas, help, strong imput to make a good game, and the oportunity to grow up into a responsible, thinking young man that has gained a measure of wisdom and respect. They are worth more than any game ever could be.

Edited by - Finalday on 12/15/2005 4:49:22 PM

Post Thu Dec 15, 2005 4:50 pm


The Lancers Reactor should take control of project management for Open Lancer


Explain.

And i would be more willing to listen to megaburn if i could actually do what he says. I can't.

Post Thu Dec 15, 2005 4:53 pm

I'm going to have to ask your "friend" to stop the ad hominem attacks on myself and others. I will not be drawn into a quote war with someone who is apparently too emotional at the moment to think clearly. As Finalday said, TLR has no legal grounds or ability to "take over" your project. I don't honestly believe it would have much to gain by taking essentially a two week old project with a very rocky beginning anyway.

Post Thu Dec 15, 2005 4:54 pm

Then let him explain his ideas, maybe there might be a middle ground. As to the quote, he does not represent TLR, the moderators and admins do, and we have no desire to take over and make any game.

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