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Flmm

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Thu Sep 16, 2004 4:35 am

Flmm

I'm in big trouble... When I started using Flmm all my saved games disappeared into thin air... I don't know what happened... Please help me... I had almost finished the game... HELP... ... Do I need to say that I'm a rookie at Freelancer?... But I'm trying to get better...

Edited by - lancer_nebula on 9/16/2004 5:57:31 AM

Post Thu Sep 16, 2004 7:36 am

I suppose you launched FL from the FLMM and the Load-window was empty. Reason: FLMM loads save-games in a different manner than FL without FLMM. FL-Save-Games are on C:\My Games\Microsoft\Freelancer\Accounts (or somthing very similar to that).
FLMM saves the save-games in the same directory as flmm itself (normally: C:\programs\flmm\accounts).
So just copy your save-games from one into the other account and you can run even an unmodded game from FLMM.
Of course in most cases you cannot transfer save-games from one mod to the other (game crashes most probably). So if you begin to play a mod you normally have to start a new game.

Post Fri Sep 17, 2004 1:52 am

Thanks

The art of flying is to throw yourself at the ground and miss.

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