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**UTILITY** Freelancer Mod Manager v1.31

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Wed Jun 07, 2006 9:55 am

Zion1 there's no such version as v2.0, FLMM is currantly at 1.4 and thats a beta test release, let us know what mod it is that needs v2.0 and we can see about getting it fixed.

**shuffles of with a new headache**

Post Sun Jun 11, 2006 9:11 pm

I Recieve a Please Insert Correct CD Message after activating mod V 2.56 (same thing with V2.0 )
I downloaded v 2.56 Mod Uninstalled all freelancer files, Installed the game again. then activated the Mod but it still comes with that error wether the cd is in or out of the drive. When i deactivate the mod it works fine without and with cd

Anyone else have that problem and know how to fix it?

**** Happens!

Post Wed Jun 14, 2006 9:11 pm

does anyone not use this Forum anymore, anyone know where i can get answers?

**** Happens!

Post Thu Jun 15, 2006 2:15 pm

There's so many posts, I'd prefer not to read through them all; so if this has already be suggested, please forgive me.

It would be nice to setup a test mode, the ability to see how adding one mod will effect the ability to add other mods, before actually modifying the game files. This way one can setup their mods then exit test mode and FLMM would apply the changes.

Also, I don't know what the implimentation is to test for mod conflicts, but it'd be nice to have it fully check mod files for differences and offer the option to change information in the smaller mods (such as a ship reference and model filenames) to allow them to become compatable with other larger mods.

Post Fri Jun 30, 2006 8:45 pm

Why don't these mods download? No pages will load I keep getting server cannot be found message.

Edited by - Harmony on 7/1/2006 2:24:34 PM

Post Sat Jul 01, 2006 2:57 pm

I've got a problem with FLMM. Ever since I tried using Freelancer SDKv1.3 (which only caused my system to crash at startup) FLMM crashes constantly. I've uninstalled both Freelancer and FLMM repeatedly and rebooted after clearing out all traces of program-folders-etc, and still am unable to use FLMM now it will upload and take FLtng or any other mod but refuses to load. I got it to load them once then found all I could do was crash upon entry to FL. I could sure use some help here.

Thanks

Post Thu Sep 28, 2006 7:54 pm

my flmm works with some mods but when i download some more from lancers reactor it says that the EXE doesn't exist what do i do

Post Sat Sep 30, 2006 11:38 pm

Back up your savegames and re-install freelancer.

That should (hopefully) do the trick.

Edited by - cbrain on 10/1/2006 12:38:43 AM

Post Thu Feb 01, 2007 9:41 pm

Ok I'm having some trouble with the Xerx's OpenSP v1.1 mod (makes singleplayer like multiplayer) MOD.....I click on the link and it goes to.....a 404 not found......is there a problem?....I'd like to use this one.

Freelancer Alpha one dash one.....you are cleared to land.

Post Fri Feb 02, 2007 7:50 am

what do you want to kno about the mod? you want to download the mod from here?

sorry i dont quite understand what your saying

Post Fri Feb 02, 2007 4:48 pm

I clicked on the link and it wentt nowhere

Freelancer Alpha one dash one.....you are cleared to land.

Post Mon Feb 05, 2007 6:44 am

Crossfire 1.7 doesn't work with FLMM 1.31 or 1.4b4, it gets an error when its about to finish integrating with the game and it sais to check the logs(but i haven't found any). I also tried installing with FL 1.0 or 1.1.

Post Sat Mar 03, 2007 10:58 am

I'm haveing trouble activateing my mods. it says they won't activate properly then says some .ini file doesn't exist.

Post Sat Mar 03, 2007 5:02 pm

Downlad and install the SDK file, then activate the mod.

Post Sat Mar 03, 2007 9:05 pm

that didn't work it says freelancer.ini doesn't exist

Edited by - deadlancer on 3/3/2007 9:08:51 PM

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